Hey everyone, this thread is always inspirational *_* I made a humanised Judy Hopps sculpt from Zootopia, wanted to do more facial expressions, but I needed a quick project to get back into the swing of personal work. Used zbrush BPR passes and comped in photoshop, thanks to Zaphk for the awesome matcap tutorial :) Few…
This is a character I did for my demo reel inspired by Uracil concept http://u-ra-cil.deviantart.com/art/witch01-193388101. She reminded me of a high fashion fantasy illustration so I really wanted to make her and in sort of a Final Fantasy style.Sculpted in ZBrush, Rendered in Marmoset textured in Photohshop, Mari and…
@Reowwww Great work man! :D Some more progress on this door~ Brought everything into zbrush Just a quick updated since everything's coming together now Nowhere near done, so please don't judge my blobby bricks too much More updates soon! You can follow my progress…
Hey guys, Me and my friend Daniel S Rodrigues (www.danielsrodrigues.com) just finished a collaboration project together, so we would like to share with you guys here. I was responsible for all the UV/texturing/shading/fur aspect of the bird and Daniel provided the 3D model with primary and secondary details using Zbrush.…
A semi-realistic take on young Nahoko from The Wind Rises. Modeling done in zbrush/maya, some quick texturing in Mari, shading, lighting and rendering with Arnold, xgen fibers for the hair. My thread: http://polycount.com/discussion/180531/young-nahoko/ On my Artstation page you can see some other pictures, and some RND…
I pretty much just made it up as I went along. Somewhere along the creation of the slide I thought the bolt would be an interesting shape to test out zbrush's dynamesh advantages, because making holes inside of cylinders is a pain with sub-d. After that I made the rest of the gun off of that idea, basing a bunch of things…
Started working on something new so thought I'd post in here :) I have a folder full of pictures of doors and this one just seemed really neat. Modeled the door in Modo and sculpted the lion head for the knocker in Zbrush You can see more of my work at https://www.artstation.com/artist/stephanie or in this polycount…
Something I've been working on a bit lately. Started off life in Zbrush. I then retopologized, rigged, and rendered it in blender. I was originally trying to mimic the propotions of something you'd see in Zootopia, but I decided to add my own spin on it. First block in. Final sculpt. Retopo. Trying to transfer the details…
I made this work in my free time. You can see the concept down, unfortunately I did not find the author's name, if you know please tell me so you can give the due credits. – Maya and Zbrush to modeling and uvs. – SubstancePainter and Photoshop for textures. – Marmoset and iray for test render. Polycount: 90k Tri. Texture…
EKKO the boy who shattered time Its been so fun making this proyect, I love the champion in the game but the style, the personality of the character and the thing that he can travel in time push me to make a fan art of this amazing champ. Modeled in Zbrush and 3Dmax, render in Vray. Hope you like it ^_^ Here you can see a…