joarwho - glad you like it :) I think I googled free unreal rig. Heres a link to it anyway ^^ http://www.moddb.com/games/unreal-tournament-3/downloads/maya-to-ut3-animation-rigg Really like this one :)
MattiasG Really like that creature animation you have there. Lovely rig as well and I too am looking for some easier way to break up the environment, anyone got any ideas? Spent a few more minutes on this again:
I spent way too much time on this, like 2 hours. But man, run cycles are hard! I'm gonna do some more research and find more reference material before I start cleaning up the animation.
Ahh yea maybe it has too much movement now that I've tried that mirror exercise. Do you think how i'm animating it is fine, just being solid objects? Or would you make a sort of rig for something like this?
Hey guys, what settings do i need to put on my playblast in Maya to post the animations here?And where to upload?? This thread is amazing Edit: nvm, found in the first page how to do it, i will post some of mine later :)
Hey, StephenVyas. You kinda inspired me to join. Haven't got any animation, was kinda into painting since someone suggested that it's best learn them first. Here's some old stuff i played around. Will tune in real soon.
Made four more animations, all in +-20 minutes. Have some issues with the other two, though. Imgur only takes .gifs up to 2MB, and these two are a bit longer than that. Any advice where I could upload those?
Finally had a chance to polish the walk. Clean up took about 45 minutes. Should've been a little faster but... Polish- 45 Minutes [ame="http://www.youtube.com/watch?v=3JOb8szDGek"]Brute Walk Speed Animation Polish - YouTube[/ame]
Here's my 2nd attempt on loop fight animation, did try to improve this time. I didn't track the overall time taken for this. The frame rate looks a bit messed up after converting into gif. Critiques n comments r welcomed :)
Wooh! love this idea! I wanna join in on the fun ^^ I was aiming for a short animation. But instead I have been tweaking this the entire evening :/ Anyhow, here is the resault. [EDIT] Funny thing that polycount uses the same exact gray as maya lambert xP