@ Coye I don't know but maybe it is too big what makes it look clumsy Two questions regarding my model in blender: Is there any way to simply see where your face's front and back are positioned? I am having trouble with transparent parts of the model. What is the easiest way to position my weapon properly? I tried to…
I just said that all of these are opinions, and I think that tastefulness is an integral part of any art critique. Tastefulness regarding obscenity, integrity, style and design, and anything else that might apply. I didn't mean to open a can of worms, in fact I'd go as far as to say that the first person to call it…
Konras, you guys seem to have the best promo art out there! The illustration and the models look great. Hope it gets in. :) I'm getting stuck on baking normal maps. Blender keeps giving me this "Circular reference in texture stack" error. From what I've googled, it seems to happen when you have overlapping uvs, but in this…
I'm having a bit of trouble with my first imports into the engine. Everything looks all fine and dandy in Maya, all the bones are skinned and bound to joints (hair to hair0, arms to arm1, torso to spine0 and belt to spine0), but when I export them out and bring them in they end up on the ground, in what would be X facing…
So far it looks covered.U even made some deliberate errors to explain the testing part,which i liked :) I beleive the comment section will take care of that. Just scroll through it every once in a while and u should get you the info about additional problem's somebody is facing. I'll get down to it,its not like i've been…
This is what happens if I take away the root and its ONLY bone is the head: So I feel like it needs the root right? Beyond that I've manually reset transform and scale in the heirarchy and also applied an XForm modifier and THEN skinned 100% to the head and still it moves around not connected to the face. I feel like I've…
Hey guys, long time no see. :) Because there is a new technique how to import models I want to try it. I was so depressed last time when I tried to import it. Thats why I used preview screnshot from P3D on my last item. I think it can looks better with better textures and with preview from the game. If anyone can help me,…
Quick question regarding Faceless Void's facial animations - do Valve put those in after we submit them? If they do does that count against getting cosmetics in? Facial animations iirc were one of the "try not to go there" topics. I was looking through Google and apparently some of the existing FV sets don't have facial…
need some critiques on my dragon wings =( I feel that they are good but at the same time something may be missing, maybe something small. Adding in textures for the back facing wings like a ribbed texture or a scaled texture doesnt seem to work well atleast when I implement it. Kinda of a plain person maybe haha. Maybe its…
Happy new year folks! Here's a concept for an Axe set that iv'e had in mind for a while, and I know Beats and I have been itching to work on him as he's such a badass character. Im calling it "Axe: Kingslayer" for now, a set for the Axe who has carved his way through the competition to become his own self styled barbarian…