Hmmm...I think excluding objects from the post process is a very brittle route..Those are full screen effects. You'd maybe be able to exclude an object via a color key or possibly depth, but for what you're talking about I don't think that'll give you very good results Normally what you'd do for this sort of thing is use a…
Hey guys, we got a work in progress development blog going for our game. Right now its just has some of the characters screen shots but Ill post some of the in game shots as well. Still so much work to do! Theres a couple more screen shots on our blog www.overpowergame.com Hey thanks Onmioji! And Chudork .. thats a good…
I loooove my cintiq, but I wouldn't recommend it to anyone. UNLESS: -They have plenty of cash to not regret the purchase -They want a luxury item that indeed makes painting/sculpting much more fun and comfortable. Cause that's what it is, a luxury item, when you have it you're happy but nothing justify the purchase except…
Vig you were right! but missed the point that you have to use the arrow keys to bring the menu back on screen! "You can either edit the 3dsmax.ini file which contains the positions of most dialogs (incl. also Material Editor etc.), or use the Alt+SPACE+M trick which is much faster. If we are talking about the Render Scene…
I'm pretty sure that 720p is a newer standard than 1080i. The latter does have a higher resolution, but the signal is interlaced (meaning only half of the horizontal lines of resolution are displayed at a time, oscillating between even and odd lines of resolution several times a second to create the appearance of 1080…
easily one of the worst movies I have seen in a long time Words cannot describe how bad it was, it made me feel ill afterwards because I felt like I wasted my money to see pure fucking campy garbage. I dunno about you, but isnt the whole thing about zombies the MINDLESSNESS Im a supporter of the new Dawn of the dead fast…
[ QUOTE ] Also do I include texture maps in the DVD. Rumors are that HR people don't really want to see your texture maps... [/ QUOTE ]That'd depend on the company. Our art director handles artist HR at our studio so if you'd want textures in that case. Show everything but just don't linger too long on anything. If you're…
About floating objects casting AO shadow : if I understand correctly you could get around this thanks to the Zbuffer. Basically you render the AO shadows using the screen normals so there is no notion of what blue plane is in front of what blue plane. However the Zbuffer can tell depth relationship between objects. I would…
Looking good dude. The lighting in the latest screens really brings the scene together. I really like the crates, they remind of halo for some reason. They could use more work in the spec department though, they are pretty dull/flat at the moment. And random other crits: the barrel looks really nice but having the stickers…
Thanks for the feed back guys, I really appreciate it. A lot of you agree that the model really isn't true to the concept. I agree with that point, and I did create a barrel similar to what is depicted in the concept (I'll upload a screen of it later), but for now here's a bit of an explanation as to why I modeled the…