[ QUOTE ] Maybe it's just me but I have a personal hate for games that have no brains in the interaction departemnt. If I hack something, I want to see that something affected. If something bashes me, I want my character to be affected accordingly. Not just stand there and do the same lame "hurt" anim. [/ QUOTE ] You have…
so I'm used to selecting multiple objects with ctrl. left click. Then deselcting with another ctrl. left click. Did I miss something? This doesn't seem to work in Max 2011.
Thank you for taking time to try to help :) I've done all the things that you mentioned. I tried everything I could think of. As for updating drivers... Now that I have re-installed a new version of Maya from scratch, re-installed Marmoset, and yes, I have the latest version of video drivers... the only thing left to try…
They are two different concepts. In Zbrush, projecting can be a prerequisite step that might need to be done before you move on to baking the maps. Basically Zbrush is limited in that it won't let you bake texture maps (color, normal, displacement, etc) using two different models. It can only look at a single model/tool at…