I like your work, really cool stuff. Agree with what others have said about nothing really standing out though. So def. make a KILLER next piece. With taht being said the one problem I have with your enviro's is in the splash damage test its' supposed to be a dock, aka a very wet environment, whereas yours doesn't look wet…
Man this is some of the best enviro work I've ever seen. The forest shots could easily rival stuff people are putting together for arch-viz scenes, and you're doing it for realtime! Would you mind posting your diffuse maps for your leaf/branch textures on your tall trees? You seem to get some great variation but it's…
you know, that's possibly the most interesting thing you could do. most other people will be focusing on the land based dinosaurs and structures as those are the ones whos references are readily available from the films. so designing a water based "fortress" type structure (in the style of the jurassic park buildings) that…
You should definetly continue to port your temple and tree into udk. Don't forget to bake the lighting, the alley shot seems like its missing some shadows.. like the props on the ground. I think you should show textures if you know you did a good job on them :) Not just to show your work on the diffuse but also efficiency…
I'm with the general sentiment here, do what you really enjoy doing however if time permits as ToffeeApple commented, try your hand at making a few enviro scenes and see how you go. EDIT: Also remember when it comes time to apply for roles, showcase your folio content 'in-engine' this will then enable HR/Recruiting to pin…
if u r planning to do a DM map then i would say your layout is still unfinished. It is hard to judge the map layout if u dont have all the gameplay in it including pickups, bots etc. Making a rough lighting (only gameplay related features for now) would help as well. I'd say u could first finish up the layout, make it…
"the best you can is good enough" They've had job postings on their site for character and enviro artists for as long as I can remember (though it seems now they're only looking for creature artists), so it's not like they haven't been trying [to hire as many awesome people as they can]. Pretty much all the "best" games…
yeah really cool, i hope its simple for artists to develop things. most of the programmers i know are dissing it now becasue the kit dosent give you low level or harware access, but man even if you could just get some guys running around in an enviroment cycling animations with shaders, think of how cool a portfolio that…
Wow, so much negativity. Speed and skill and both things that come with time and lots of hard work and are goals that should motivate, not discourage an artist. I think its a big mistake to just take a self deprecating attitude towards your own art and to have a sort of envious negativity towards other artists work.…
I didnt want to say it really, im no authority, but since you say it yourself. Man I think you could really excel at environments! Your pieces are great. If you cut out the characters and spent that time perfecting your environment craft you could be a total master I bet. When I viewed your site earlier today, I tried…