cool paint over, i like the feel of the wet dark weather. those clouds of smoke would look even cooler with lightning inside them :D the pod is also cool, maybe add a bit more damage from landing, other than that awesome work :)
trying to keep this reletively clean... now im baffled, this is sooo frustrating! Im going for the painted glossy look in the picture, it just seems i cant hit it. Im not trying to damage the crud out of this thing, any suggestions please! source art Diffuse Spec Gloss
I think that the best thing that you could do would be to start with an actual human head. Your cheekbones are a touch narrow and the eyes are a little low. Once you get a good human head base that's when I would add in the sores/skin damage. Cheers
Hokay. So I've been working on this a bit. Here's what I have in ZBrush: And here's a test bake showin in modo: There are a few baking problems here and then but I think that by the time it's in engine and all the damage and weathering has been added it won't really be noticeable anymore.
love the subtle dent damage on the door and the random panels covering up holes or something. I personally think getting rid of 1 or 2 of those "bandaid fix" panels will help. Currently it's kind of all over the place... still, looks pretty good :) Keep it up
Thanks for kind words mate :) In regards to the arch piece, i tried to make the damage as generic as possible as it was repeated so often but i think you are prob. right that i went a little OTT in some places Next time i would tone it down a little. ^^
and to keep in mind the robot that we are working was an evil robo sent to destroy earth along with hordes of others, but was damaged and rescued by the heroes, they use him as a vehicle thru a game, and a side kick, i'm wanting something that could be a crushing machine when angry but also be a loveable buddy
Don't worry about it. The base texture doesn't really matter as it's the final lowest frequency details. Secondly, there is nothing about your base beyond Google image searching "tan stone". It's everything around it that makes it work; a solid mesh, shading, weathering, sun damage, and so on.
Thanks Racer! It's kinda easy to go overboard when wanting to fit these in a post-apoc setting, I was certainly a lot more satisfied with the revolver before I added too much damage, but the lore purists would certainly hang me if it looked too new :V
lets get a wireframe?. This gun could use some more tris to soften up the organic shapes silhouette. In specific, the two grips and the butt stock. Try putting some of the contrasty damage we see in your spec/gloss really subtle like in your diffuse.