They do have some requirements, mostly around providing enough content in the pack, as well as a technical check. I never get it right in the first try, but most issues can be fixed. I had two packs rejected because of lack of content. Usually minimum is 5 totally different models in a pack, or if it's something like a…
No I agree, thats what I meant about not making "art-content" specific tutorials, IE: how to create the actual art content, which I think is what you mean. I just wanted to make a differentiation there between what we can document on the tutorial/technical side, and what we can't really give you from a tools…
No worries! You'll want to download the kit (link at the bottom of my post). Save the .upk to your UDK content directory (for example, C:/UDK/UDK-2013-02/UDKGame/Content). Next time you open up UDK the package should already be loaded into the Content Browser. From here, you'll want to right click on the master material,…
This will honestly be my deciding factor. I seriously hope this isn't a "F2P" mechanic. I want to pay for a subscription and have all of my content upfront. If I'm having to pay for exp/drop boosts and the such or if the team is more focused on creating yet another novelty pet/mount/fx than providing solid content, I can't…
There's no reason that a diffuse/spec workflow would be mutually exclusive to PBR. Cryenegine uses a diffuse/spec PBR workflow, and both Unitry 5 and Marmoset Toolbag support both content standards in a PBR workflow. Nope, you can't use it because UE4 doesn't support reading the content. The primary difference between the…
Thanks for the feedback @Fabi_G , Here’s some context: * This asset is intended for a real-time/game environment. * I’ve attached the reference images I’m aiming for. * Wireframe and UV layout are also included. * Currently, I’m using one texture set at 2k with 300 tx/m. I haven’t used trim sheets or tiling textures yet.…
MP4 videos can be embedded, if you rename the extension to GIFV, see GIFV support on Polycount! More tips for sharing animated content: Animation Forum - How To Post Your Work
Good afternoon, Polycount! I have been a lurker in the website for a while and decided to finally try my chances here. I am -very- new to the whole realm of 3D, it has been a very head-cracking but fun experience. Back in November I wanted to partake in Blizzard's student art contest, and I made a character entry which can…
Hey I'm Jonathan, aka Jsy16, I'm a 2nd year student studying 3D for movies. I am mostly a lurking in the Polycount forums, stealing everyone's knowledge. :D I am a long standing fan of League of Legends, and Riven in particular, as she was the sole reason I started playing in the first place. The skin idea I'm working with…
I'm slowly translating into the indie market in the following months. I've been working in the industry as a 3D Artist the past few years, but for a bunch of reasons I realized it was not for me. Instead, I'm going back to school to learn programming and start my own independent studio. In the meantime, and while I'll be…