Hiii 😆 Jericho made some lovely animations for little Gem boy! Idle: Jump: Run: Walk: Here we have a little clothed turn around... But the cloth simulation for the cloak isnt entirely what we want - It looks kind of rubbery and heavy and folds in weird places... and the bottom of the fabric is all warped We want it too…
No job is really useless. It was created to fulfill a need or desire. Fashion models, while seemingly "pointless", serve a purpose. They provide complimentary beauty to showcase garments in their most "ideal" use case. They make the clothes look better, and thus drive more consumers to buy said clothes. It's advertising.…
Decent exeuction imo. Anatomy wise, it feels like she has no trapzeius at all. Either that or no neck; it's a bit disorienting. Face should have been mirrored. My initial read sees no real justification for asymmetrical, full UV'd out face. Clothing material definition at a good start, but it could stand some more details…
Hey Guys! Its been quite a while since I have updated this. I have been quite busy creating the hair and some of the clothing. I also spent some time moving the project over to toolbag 4. Still figuring out some of the new awesome shaders especially for cloth but I am totally in love with the raytracing. I also decided to…
Hey man good work and keep up with the sculpting. I think some of the body proportions are off... The arms seem a little too long and the body and legs possibly too short? Also the sculpted detail of the fabric is too strong... I personally don't bother with that until I've retopo'd and started Texturing as you can get…
You seem to mostly have what I call 'practice' pieces. While you need to show good 'finished' pieces to be employable. You have bunches of body part anatomy study; but none is really correct or usable in any situation. Make one full body with correct anatomy details sculpt out of it. Pose it to your heart's content. Johna…
I think that some of the details are too small on the clothing. The leaf shoulder pad and the chains (are they chains) are so small. I feel like you could add quite a bit to them to make them stand out. Right now the chains feel like they would be instantly lost if the character was more than 10' away. One thing to keep in…
What kind of quality do youyou want it to have? I mean, you can get away with everything by making realistic materials for it. You can also sculpt 2-3 wood planks and use them mixed in your scene. The boat's sun protection is cloth so it definately needs folds. Try to be creative by adding aspects to each material. The…
Thanks @Shyralon and @OFPismySOP! The software used so far are Marvelous Designer, ZBrush and Keyshot. The render scene is pretty basic with a few different materials for cloth, fur, skin and metal. For the cloth I preserved the uvs from MD and applied a pattern with big variations in intensity. The torn edges are a…
yes thats one term thats used. However, it should be noted that when you are looking at the higher end of CG character work in movies, that it will be more than one person working on a shot like that. Someone will model the character (and also texture), sometime another person will do the texturing. Then a diiferent person…