I'm not really qualified to judge color grading or compositing so I can't really help you with quality of the 2d work. As far as the 3d works I mentioned, they're just not that great. Maybe its more about presentation/rendering, but they look like assets I could buy for much less than it would cost to hire you to make…
Oooh I like that WK set! I'd suggest making the cape longer though. It'd make him look more like a rugged veteran viking, which I personally think would fit well with his beard and helmet.
Looks like a linear vs gamma issue on the color map. I would check the bitmap settings in the material first. Another thing you can do is to setup similar lighting environment in both, using the same HDR environment, and tweaking.
Hi ! Great concepts these have really interesting ideas, i think it could get better with more visual cues about their function , make it really clear to the viewer "this device clearns air" this could be combining the antena design with other more function recognizable devices like conditioner airs and dehumidifiers, Also…
Her design is really awesome! Her hair is catching, looks like Lagertha from vikings. But i think her left arm looks too simple, you may add some bracelets or a glove if you like the idea. Keep rocking!!
20mm is rarely used in film (unless you're Terrence Malick 😅) It's just generally considered not very cinematic: It just starts looking more like CCTV footage (or an amateur environment artist portfolio😬). More cinematic camera angles are usually the ones with longer lenses but of course it varies based on intent. If you…
You're always going to have some distortion when flat things are bent around curves like that, but what it looks like depends on the kind of detail - ie: horizontal lines (relative to your trim sheet) will be mostly ok, vertical lines not so much. I would do a rough version of the trim texture and see how it looks on a…
Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…
Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
i did i took one for a test at 1k i was like whoa a 16k, for my needs that is overkill, otherwise kick ass resource and i am sure many appreciate it. Thanks.