"When you say "lock, unlock, and lock them again" you mean conform the normals and smooth them and such?" When importing/exporting i always make a pitstop in Maya precisely for this little gem. Why locking, unlocking and locking again ? because this option lets me reorganize vertices order (think rewriting) cleanup all…
Trying newer packages is something that should always be encouraged. I think that perna is targeting professional artists and not hobbyists with his reply ( @perna correct me if im wrong ! ) , and the thing is i agree with him. In my professional experience people that bitch alot about modeling packages and the demise\not…
After looking many time that gif I noticed that it needed something on the "charging" part, I started with something more on the ground (a plane effect kinda like an incantation circle) but didn't worked out so I tried with meshes that would propose a lifting action. Then I wanted to put the same thing on the impact but…
Ah yes I did cheat on the grip a bit :p Mostly because it will barely/not be visible in game. But I'll revisit that area, it'll look better in my portfolio too even though it won't be visible in the game itself. @n88tr: You have some good points and I completely forgot about the magazine release switch. I'll remove the…
@IsparticusI: Thanks very much! And thanks for the tip, for some reason I was under the impression that it was best to have things attached as one object via vertices and things, but that definitely makes this easier, specially with high poly stuff! :) @JonathanLambert: Thanks! I'm not sure which bit you are referring to…
SinisterUrge, The Game comp is quite correct. The Spy face, Caesar, Benjamin guy to the left of the Caesar and the Taz need to be removed (the taz can run into copyright issues I'd remove it unless it was made for a game, and if so State what project it was for). To be honest (and I'm sorry if this makes me come off as a…
I like your art! The first 3 images are great, and the lovecraft too. A few pieces might be hurting your portfolio, I would suggest removing them: * cyberpunk-character-3000.jpg (rendering and proportions not up to par, compared to cyber-junkie for example) * Tanker-painting9FLAT.jpg (rendering isn't as good as your best…
It could be one of two things (or maybe more...). 1) You made some edits lower in the stack that affected the upper modifiers. Everything in the modifier stack is dependant on what is lower, make changes to the foundation such as adding or removing geometry and things can get dicey up the stack. Every vert gets a number,…
There we go :) There is some empty space left on the body sheet where I probably will add some more mechanic parts. I'm currently working in 4k and the I mapped the legs they will each get a 2k texture and if I resize to 2k they would all get 1k each and so forth.. The texel density match up much better between the legs…
I think anyone that hasn't tried Linux in the last few years, should revisit it. Check out Ubuntu, which I believe is the best version that exists out there. At least for people who seek a windows type environment. There are still hardcore people that don't like Ubuntu because they like to type everything I think you might…