SCORCHER AND MERCENARY UPDATE: I'm thinking that the scorcher is pretty much where I plan on keeping it. I have an emissive map for some hot embers on the end of the branches, but I'm still getting those to work in Unreal. Matinee is a huge pain, but I plan on getting a recording of the animation out of the UE4 engine at…
progress i havent finished riven yet but i wanted to add yasuos silhouette tosee what it would be like idk im still having trouble on riven's side but i wanted to post an update . The idea i had for riven is for her to be going into a transformation into her ult form from her normal form. So i wanted her sword's core to be…
Depends. Instrumental or foreign music works sometimes because my mind then doesn't end up focusing on the lyrics. Mostly helps with boring tasks where my I need something to soak up idle brain capacity - however I notice I'm more tired when I listen to music all day long, so unconscious parts of the brain still react to…
I think Spleen is trying to say that it is perhaps good that somone can make use of other software to make the same sort of thing and EQ (Who has a very valid point that I'm sticking with) says that optimization is better. Studios work on deadlines, uh hu, and they need to get stuff done quick so they want people who can…
I'm digging up this thread because I would like to make the best choice. I see what you guys are saying about the parenting unparenting for reloading, but you only need to parent the weapon to one hand for FK right? So the unparented hand could be the reloading hand. Can FK be jittery with proper animation? Or are they…
The idea of going back to text based NPCs isn't a bad one. I could easily see a computer AI or even an advanced "Siri" being the core of a game and basing it around the AI intelligence. That way you avoid the voice acting problem, but could still have something really dynamic. We already have games kinda based around that…
Yeah, if you have any patterns it's going to be noticeable when it stretches. I'm sure there's a way around this...I wonder if you can do some kind of squash/stretch on the UVs...anyway, if the part doesn't move too much it'll be okay, but if it does it might look stretched. One way to fix this would be to have loops close…
Idk. I suspect that there may be a little bit more to it than just changing a design slightly. I am no expert, but I doubt a small time artist would fare well in a legal dispute against a company like BMW or Disney. Defending is not exactly profitable considering any profits made will likely be shared with an attorney one…
A couple shots of the scene in UDK. Lighting is really bad right now. Ultimately I want the scene lit with the railing and objects that will be in the center area of the map. I'm a huge amateur when it comes to composition shots and since I have so far to go idk if I should even bother concerning myself right now with it.…
I like the concept idea and the stuff is starting to look pretty cool. Can u post wires and some contact sheets for individual assets(Im just curious). How do u imagine the tree looking like. Be sure not to get lost with this tree in there since the whole environment is modeled around that one hero prop. And it is pretty…