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Re: Young David
Reply by
Silva_Spoon
·
Nov 2004
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3D Art Showcase & Critiques
Working on a highpoly version of him in ZBrush to give this normal mapping ish a try.
Re: Errors in textures from Marmoset to Substance painter
Reply by
rememba_da_name
·
Aug 2020
·
Home
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Technical Talk
managed to compress the marmoset scene but could not compress the highpoly. Did add the lowpoly
Re: Game Res - Colt 1851
Reply by
Phoenix995
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Aug 2019
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3D Art Showcase & Critiques
So this is the Blockout: I will start working on the Highpoly and update as soon as possible! cheers
3 results
Re: Ambient occlusion map or Ambient occlusion pass?
Reply by
jugobono
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Jun 2019
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Technical Talk
Highpolies. So Arnold does not need AO to achieve fully realistic images?
2 results
Re: 3dsMax Normal Mapped Beveled Cyclinder Issue
Reply by
RavenTheBird
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Mar 2012
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Technical Talk
can you post your low poly model with cage on highpoly screen?
Re: [WIP] Spanish Cavalier
Reply by
lkameen3
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Nov 2016
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3D Art Showcase & Critiques
Update. Getting closer to being done with the highpoly for the clothing. then retopo bake and texture!
Re: Junglehermit's Workshop Thread
Reply by
Spudnik
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Mar 2013
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Dota 2
Very cool! Could you post a wireframe and HighPoly shot for the Specter set?
Re: WIP - nextgen Survivor game character
Reply by
avagoyamug
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Sep 2016
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3D Art Showcase & Critiques
Holy Crap, these Props take a while! Finished the highpolys, off to retopo now..
Re: Diablo 3 Barbarian WIP
Reply by
MainManiac
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Dec 2010
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3D Art Showcase & Critiques
how did you make the highpoly straps and fit them perfectly on the arm?
Re: Fantasy Sword
Reply by
moleman
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Jan 2015
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3D Art Showcase & Critiques
looking good! will you make a low poly as well, or is this just highpoly practice?
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