It make me want to make a knock off game called flippy birds..a hand flying through orange pipes that flip you off every time you tap it..you smell that..that's cash, mountains of it
there are no gizmos when yozu turn your construction history off. your screenshot shows you turned it off. it's the icon second row mid right, with the red "x" and the clock. if you turn that on, everything will be fine ;)
I got some critiques on her armor and ab area, but would love to hear from what yall think. Been working on her off and on, but I am looking to finish her off soon.
Anyone messed with the editor? PhilipK's pieces look great in it (specifically how well it shows off spec/gloss) and wanted to know if its worth getting for the purpose of just showing off assets (like Marmoset).
im having the cursor off set issue and interface getting cut off on the right in the material editor. it says to go to the config setting but i cant find it. need step by step details. plz help.
I really like that robot, good job :) The guy is pretty good, but the face is still a bit off. Especially around the eyes and lips. The daughter is also pretty good but something feels off about the anatomy.
Try checking the options for your movers (f4) and search for "use boolean environment shadowing". Turn that option off. That'll force UDK to use delicious expensive shadows on your object instead of the on/off solution.
I don't know, I sorta enjoyed the music at the point when he started taking off the girl costume. the short was okay, I didn't like it when it got to the point that the skin was coming off.
some ass merged 'into' thecar in front of me in Brentwood today. The idiot cut off this pack of black guys who cut him off jumped outta their car and that's all i saw. Well deserved
Feel like an ass for even posting this, I should be past normal map problems by now. Anyway this is pissing me off, and would like some help. Here's the messed up normal maps im getting. The colors look way off than what they should be, except on the very bottom of the one xnormal spat out. and now Max here are the meshes…