that's a classic and has been with max as long as i can remember using it. something snaps internally and it won't update a texture in the viewport, even if you go to the file browser and explicitly select a different one. :D you also found a reliable workaround already (restarting max). i usually limit myself to one large…
PC system requirements have been released for anyone interested. Recommended Specs * Windows 7/Vista/XP PC (32 or 64 bit) * Processor: Quad-core Intel or AMD CPU * 4GB System RAM * 6GB free HDD space * DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or…
Beautiful mechs. Can't wait to work on projects where I can have 4K texture sets, let alone 2k. I'm stuck with 1024 sets for first person weapons, and 512 sets for console version.
At our studio we model sections of the track first and then make sure they tile. Like say you make a 512 units straight part, one 512 45degree bend part and then snap them together. Bend modyfiers work wonders with this if you are using max. A tip would be to make the texture at this step so you can make sure they tile…
UV for the plain walls. Just a plane. Most concerned with this since it's the most common element. Again, I'd (kinda rather) use BSP if I could doing anything similar to vertex painting on it. Result with lightmap res at 512. Still a seam, but much less noticeable in high contrast. Lit, however... Definite seams.…
So, assuming that this ends up as a typical 128/256/512x6 size cubemap, resolution probably doesn't effect the quality too much, but what about high dynamic range?
Yes CCP spent a lot of time developing that system for the game, however, what happened was the player base became very vocal against CCP spending so much time on this rather unnecessary component to the game, rather than spending that same time either adding new meaningful content or fixing content that had been having…
imho right now the problem with game art isn't the resources, it's the talent. if anyone thinks that throwing polies and textures at an object will make it look any better then i have bad news: if you can't make it look good with a 512 texture and 500 tris you won't make it look any better if you have unlimited resources.…
Thx for the help ,checking normals/binormals helped a bit, but still had some splotches, had to rescale my meshes and raise my lightmaps res to get some "ok" results (my lightmaps goes from 128 for a single plank to 512 on some meshes :s ) For UE4, i'm planning to subscibe soon ;) Here where i'm am atm (materials need some…