IMO, the main advantages of using tangent space: * Because the normal is relative to the face, Z always faces up. - That means normals with more precision when data is quantized, usually to 8bit per-axis. (128 vs 256 positive Z values.) - Z can be omitted and quickly derived on-the-fly without any extra info. - Storing…
You shouldn't care too much of topology at this stage , also my suggestion is to learn how to build everything yourself from scratch (using primitive - sphere or cube ) using progressively increasing levels of dynamesh (example: for basic shape of head , neck and shoulder using default zbrush sphere dynamesh with…
What node offsets the image? I can't quite make out the text in the image. I've got a normal map of a block pattern that is basically half a block off my diffuse. I made a block pattern greeble in Maya a few weeks ago and used it on a plain tiling stone tex, then today I decided to cut out pieces of stone from 14 different…
Lou: What's your name? Jerry: Jerry Seinfeld. Lou: What is your address? Jerry: 129 West 81st street. Lou: Did Kimberly steal Jo's baby? Jerry: I don't know. Lou: Did Billy sleep with Allison's best friend? Jerry: I don't know. Lou: Did Jane's finance kidnap Sydney and take her to Las Vegas? And if so, did she enjoy it?…
The way I've been using it is multiplying the final spec value by the frensel value then adding that to the diffuse * diffuse lighting. The fresnel value is usually extremely low (most non-metal surfaces are between 0.01 and 0.04 - metals can go up to about 0.5). This means that the specular result is strongest at glancing…
1 Year Anniversary = All Photo Reference Packs at 30% OFF ! Today I celebrate the 1 year of Nomad Photo Reference and for the occasion, ALL of my Photo Reference Packs are at 30% OFF ! (until Friday 5) On Gumroad: Use the code: npr-happybirthday-30 And on Cubebrush: No need for a code, the sale is on. In one year I…
Hi @metalliandy I'm wondering if Lys can reduce saturation by mip level? I'd like the highest mip to be original color, but fading to monochrome by the lowest mip. I'd like the glossy IBL reflections to have color, but irradiance IBL to be monochrome. Reason is we would like to be able to judge color accuracy once models…
Hey guys, bumping this thread cause I'm looking to maybe change hosting here in the next few days (before my dreamhost account comes up for its yearly renewal). Right now I'm paying $120 a year for service, which isn't bad at $10 a month, but considering I only use it for hosting some pics and scripts (whole site is under…
I kinda have a similar question. I'm wondering which graphics familily of ATI and Nvidia will show normal maps and direct x 9 shaders in the 3d apps viewport. I currently have a geforce 4 ti 4400 128 ddr ram but the thing won't show the direct x 9 shaders or cg shaders. I'm looking for something good and cheap that fits in…
[ QUOTE ] are you one of them cynics vig? I am trying to think what your ideal polycounter would be. I am guessing someone who posts every day, never complains and wears a large hat. [/ QUOTE ] See MoP, Gauss and a bunch of other folks. I am really happy with the community the way it is. There are a lot less people coming…