So I tried it with fresh install of 3ds Max 2015 and it's the same thing. Standard cylinder shape with bare falloff opacity. Is this what the object with polys highlighted is supposed to look like when(left side of the image) in the 3ds Max normally when opacity is applied? Am I doing something wrong here? On the right…
Did you test it yet? The sooner you get it into Unity the better. That's the best way to see if it's right or not. Those UVs should be fine. As long as your shader is set to tile the texture, which most Unity shaders do anyway. One thing I noticed with Unity, when exporting FBX files from 3ds Max 2015, my UVs and vertex…
Hi, thanks for your answer. I always installed my SP one by one and I actually have the last SP for maya 2015 (Service Pack 6). I tried to load my project on 2014 and 2016 but the problem is still there. For this 'selection' problem I reseted everything and I don't have those options turned on. This problem appears only on…
try this: * open maya * open the script editor * under the history menu check on "echo all commands" this will mean that everything you do will now show up in the script editor. You can then either copy or paste these commands into your script or look them up on the documentation.…
The concept is a bit narrower than your scene (~90%) and taller (2 more tiles, ~115%). The text is also off - "05" should be the height of "Observation", and "Observation" should be ~60% of its height. The font itself doesn't really match. Look at the 'O's in particular. The concept font is a fairly standard sci-fi font,…
O__O Oh this sh*t is so friggin cool man, seriously! Like, dynamic lights & shadows... In teeny tiny pixels like that? THAT IS SO RAAAADDD! :D You gotta get this finished. I'm a fan already! Oh and with my shitty ass computer I get an average FPS of 60/105 (capped/uncapped). Win 7 x64 SP1 AMD Phenom x3 (more like xD) 2,4…
I would advise against those two schools in particular. They're both run "for profit" and that kind of school has some shady practises. For example Art Institute has had to close campuses because of the fallout from some lawsuits against them:…
Data Channel, MCG, and SimpleMeshMod (scripted mesh modifier) don't support setting explicit normals. Maybe they will in the future. Here is an example of a FWN modifier, but it doesn't work. If you remove the modifier definition code it works just fine on an editable mesh. BTW, In Max 2015 and newer you can set explicit…
Thanks mate :) Here is a screenshot that might help you maybe : Baked in Xnormals for NormalMap/Opacity/Diffuse/AO You can find a full tutorial here : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ You are very welcome ! :) @ AgelosAp I'm also posting the changes I just made based on…
Woah Ben is that the Quadra? I've been wanting one for some time now :) My gear : Nikon D700 AIS 50/1.2 AFD 28/2.8 AIS 105/2.5 aaand a sweeet AIS 35/1.4 Sigma DP1 for those times when i'm too lazy to carry the stuff above :P As you can see i'm a big fan of the old metal MF lenses..the newer AF ones just don't feel right :(