Yeah, scale is always a little weird to deal with. Here's how I get it working. Try the "Send To" feature. But if that doesn't work follow these steps. * Reset the 3ds Max file to default. File > Reset. * Go to Customize > Unit Setup... > System Unit Setup and change to 1 Unit = 1 Centimeter. (Make a note of the current…
[ QUOTE ] I was really hyped for this game, up until i learned who you really play in the game and how it starts off. That was the first big let-down. These "bleh, too busy counting the monies" System Reqs are the second one. [/ QUOTE ] Thats unfortunate, that was one of the coolest things about the game to me! I was…
[ QUOTE ] I still think apple would be wise to release OSX on it's on. able to run on any x86 machine. it's a nice operating system, if you have enough ram. Yes but that would mean they can't demand huge license fees on "Apple approved" hardware anymore. [/ QUOTE ] Not to mention the stablity of a "closed hardware system"…
alienbrain - uaaarrgh. c-r-a-p. get's my thumbs down as well. integration of these systems into 2D/3D apps is something i have only had bad experience with as well - the constant nagging led to a situation where half the art team at a former place was working outside the system, manually checking in/out at the end of they…
Introduction We are ThreeDee GmbH from Munich, Germany and we are looking for a freelance VFX artist working with UnrealEngine 5 for our upcoming Racing + MOBA Game who joins us in the first lap from November till January. Qualifications experienced in Unreal Engine 5 and its niagra systems able to create VFX based on a…
And you are right, but I'm way more interested in waiting to see who is interested than showing what I have in mind. As I probably said in the previous Posts, the our Dream Team would wrap the Project around his Core Team and not Wrap up a Core Team around a Project. NOTE: there are things I can't talk about here - I…
@PolyHertz yes. Sketchfab says Meshlab? overly precise vertex coordinates (floating point error), which can be fixed by rounding off coordinate values to a lower degree of accuracy. This can be particularly problematic for georeferenced models. It's best to change from a global coordinate system (like WGS84) to…
Hi. Thanks for good comments i really appreciate it. I think I can answer some of the questions, but keep in mind I can't disclose the important things :) Units: - We have rules about distances and documentation for units, all artists strictly enforced these rules, when make models, then they made multiple tests for…
The T-Pose is the preferred neutral pose, when it comes to animation retargeting. I guess when the joints have 90 degree angles compared to world orientation, it easier for the system to apply motion on skeletons with different joint axis, and rigging in general. But you absolutely dont have to (and shouldnt) use the…
You can use some kind of installshield, i know install creator http://download.cnet.com/Install-Creator/3000-2383_4-10218346.html has some of the features your looking for. here is a small list, only tried a handful http://www.techsupportalert.com/content/best-free-setup-builder.htm#inno So you could use these to say…