I had a play around with it, and I'll just copy what I wrote elsewhere: "While I love that their nodes and painting software are tightly linked, something I’ve wanted (and asked) in Substance ever since the start, after half an hour of testing I don’t think the painting side of it is sufficient for my needs.
I’ll stick…
The tape on the barrel is very odd. Aside from the fact that it would be at least singed by every shot, it also implies major weakness of the barrel. The tapering barrel is also strange; it really should have the same size from the breech to the muzzle. Keep in mind that the pressure from firing a bullet is greatest near…
Hi Fred, please re-read the Info sticky at the top of General Discussion, where you made this post. I moved your self promo thread to 3D Showcase. The sticky explains why it is this way. Please read it. If you don't include some more art and/or process, then we'll delete this thread in keeping with our no-spam guidelines.…
Add to this a way to retrieve windows from off screen. If you've ever put a window on your second monitor then gone to work on the file on a system that doesn't have a second monitor you know how frustrating this is. Then you have to delete the 3dsmax.ini file to reset max to defaults and go through the hassle of setting…
i dunno the strongest IPs in the business aren't really known for pushing the bars to new heights with every update. once there is a formula that sticks, it's not gonna be reinvented all the time. and i'd guess thats where the majority of the jobs are. a call of duty is a safe bet to the publisher, an asset for that IP is…
Hey guys, So I was wondering what a good time frame for certain models are. I am mostly doing character art and for some reason when I think about speed for characters I think it should be 1 week. (5 days 9-5) Is this the proper time frame in a production environment? 'Cause I have noticed that whenever I work on a…
Thank you @hwaminjung , I appreciate it! I will stick to the taller version, I like it more as well : ) Usually I do most of the textures and details in substance, but this time I want to create the majority of the materials in Zbrush. Here is a little bit of progress:
No offense... But I'm offended by this design! LOL All jokes aside. The dougong is such a marvelous and very functional design. All along I thought they were just a pile of beams stacked together to look sophisticated. But on the contrary, beyond the elegance of how they are stacked, the stacking is actually what makes it…
As long as your UV shells are exactly alike, that should work just fine, the only thing that will happen by flipping your UVs is it will read the information "backwards". You know, being polite is generally more helpful. What I was referring to it to let the computer make to make sure that they're stacked properly by…