Never actually messed with that "UV smooth" settings in SubD, so gonna check that for future projects. Also that "modified edges" is good tip. I applied SubD on low-poly and see that seams are not on "sharp" edge, where I assumed it would be (according to my low poly UV unwrap), but that SUB-d stretched it. Now I fixed it…
Can confirm, after breaking it in it started to squeak when you applied even just minor pressure. Seemed like the larger the tablet, the worse it got. Also didn't it have those really noisy first generation ultra-stiff buttons that make obnoxious clicking sounds? I never used them but I recall they felt quite sharp and…
Greetings fellow Arma enthusiast. Some crits: The edges on the model are extremely sharp, which doesn't read too well. Additionally many edges seem to have black lines (did you bake with an averaged projection cage?) — this is most obvious on the magazine. Other areas suffer from aliasing; I didn't bother painting them all…
Multiple teams is a good way to go. A Sony, MS and Nintendo branch for each one, share certain aspects of the development process that don't change all that much (some parts of art and the overal game design ect ect) 1) a core team in each dept that would be 'shared'. Like for art, shared character designers and modelers.…
Thanks for the feedback! As far as cartoony vs realistic; I'm definitely going in the realism direction. I'm not looking to recreate that concept image exactly, I'm using more as inspiration. My take on this environment is what that gas station would look like if it really existed. I have been using reference photos of…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
If you are looking for a designer / assistant for your project or business, please message me or leave a comment and I will reply as soon as possible. I have 5-star client testimonials and experience relating to the following: • 2D and 3D design asset creation and editing: modeling, texturing, uv mapping, rigging and…
Hey everyone 👋 I wanted to share a free resource I’ve been working on (since 2018 :) ) called ShareTextures.com. It offers high-quality PBR textures, photogrammetry-based 3D models, and atlases, all free to download without any login or paywall. Everything is CC0 licensed, so you're free to use them in commercial or…