Here's a different method that might work although this one is based in 3dsmax using the Snapshot tool (some helpful maya user might be able to provide a way to do it..) Create a spline from an edge loop around the eye which the eyelashes will be attached to. Create a single eyelash much like the method MM uses above. Make…
While I agree that artist should use the tools they are comfortable with and get the fastest and best results, they also need to be a bit demanding about that and have the skill to back up their request. It can create a bit of a headache even at the modeling phase. Lets say someone comes up with a Mel script that automates…
What reference are you using? Weeping trees have a cascading umbrella silhouette for the most part. I think you should start over again and take it slow. Try and replicate a real tree as best as you can; Download lots of references. Study how the branches form. How tick are the branches at different lengths? Where to the…
If that is the case, this being your first test/model......I'd suggest starting with a cube a sphere & cone as a new asset (simple subdivided mesh primitives) and export those with a basic material and make sure they are displaying correctly. Apply a shader from the library (that you know displays correctly) on the default…
Sorry, not sure if I really had only one question, it's probably more like tons. Thanks for the reply! I had a feeling that maybe there could have been some off-screen reference, but sometimes I wonder if artists who create paintings of that level could just do it from imagination... which I don't doubt they could, granted…
I did not realize 3D sites had copyrights they held to support distribution of those models, Nice. So just standard copyright stuff that I know seems to apply, which is fine but I do have a bit more specific example as a follow up; What about public displays such as statues in parks. When an artists creates something like…
@Vanlogan : Looks advanced ^^ I think I've seen that one before. @FWAP : Thanks for joining me on this quest! I deliberately turned down the cavity alot, I don't think it looks very handpainted to have strong cavity. Unless it's for material definition on metallic surfaces maybe. =) Thanks for the file, I've looked through…
Something weird is going on with software. Almost every bright , game-changing tool goes nowhere while mediocrity rule the software world. XSI is probably most convenient set of 3d tools ever existed. I am missing a few UV tools from there which since never been replicated. Imo Maya is a utter mess in comparison. Modo is…
I know that it's confusing and I apologize for that, because honestly this doesn't make sense to me. Like you're saying I thought this wasn't possible. So this is what I expect to happen. As I select the lever in element mode it selects only the polys that are physically attached and share vertices. Excluding the other…
the cavity map will give you the effect AO again for most of places, and many people use a heavily modified cavity as mask for texturing, but also for small detail occlusion. If you really use both, you have twice the strenght obviously so you would alteast have each one in half. But again here, the name is the same in…