I'm thinking that Vic is going to get laid out by Philly's 260 lb freakishly fast middle linebacker, Jeremiah Trotter. It'll be all downhill for the Falcons after that, and Philly will win. Pittsburg vs. New England will be a real slugfest, but I think New England will pull it out, even though they lost the first matchup.…
Polyboost is incredibly fast for retopology, like nreynolds says, use the border tool. I usually build one face first using the build tool (left click 4 times to create corner verts then holding shift click and drag from one corner to the other to create face) then its border tool from then on. There have been several…
Redesign looks better, those previous side panels looked a bit flaky and thrown on at the last minute without clear thought. It looks more refined with the new modifications on side being streamlined further and the feet seem more in line with the main organic body and leg armour so thats a win too. Looking forward to…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
I'm by no means a professional, but I would say to use some reference images if you're not already. For example, when I go to Google Images or Google Maps and find similar environments, these areas look to be a bit more overgrown in real life. The grass in the render almost looks mowed in comparison, and there doesn't seem…
I think what nikhil is saying is that at some studios, and not insignificant studios - studios that most new artist would be clawing over eachother to work at - such artistic skills would be wasted. They would not be called upon in the day to day work, even if they were initially assessed as part of the hiring process.…
Hello! I need a commission work done to fix my model by Saturday morning ASAP. I have the following files of my model: .GLB or .FBX I will attach images of concept designs and the problem. On 3D paint, the model looks perfectly fine, however when imported to Unity it's either grey, or there are black spots on the…
Your animations are very good, but they seem sped up. This is especially evident in your martial arts animation; the character moved awkwardly fast, and fell like he reached terminal velocity instantly. In many of your animations your characters change direction way too fast, making your characters seem like they're made…
Show threads breaking and put a snickers bar in the hand. Id say it depends on Arenanet really. Obviously nailing that fat model would show them you are good at what you do, but they also might like your sense of humor and would enjoy your spirit in the office, and everyone would talk about your submission and youd make…
When practicing fast sculpting exercises, I find that is easier for me to make a good quality head if it is "Ugly" than trying to make a beautiful/handsome head. Of course with an "ugly" old man's head, proportions can be a bit off and wrinkles make the sculpt look cool. My question to you is: Is it harder to make…