I think I get it! One last question, then my next post on this thread should be the results of all this amazing help! Its about that phone cord, Eric Chadwick mentioned that in a way similar to this star pattern I should be able to make a basic cylinder follow a spline path and have that swirly cord be the high poly.…
One thing that I don't think changes with the ever-updating tech in our industry is the concept of "failing fast" (an Andrew Stanton phrase I think, Ed Catmull discusses it in his book Creativity, Inc.; excellent and quick read) You're not always going to make the correct decision right out of the gate. Get something in…
Triangulating your mesh is only 'feasible' in a few cases, that is when: A) Your model is very low poly (something like a sign which is a Hexagon, or a Mobile MMO. B) You need to correct shading errors because your engine doesn't triangulate a certain mesh correctly. C) Your normal map bakes are giving you issues. D) Your…
In the script editor, arclen (arc length) will tell you the exact length of a curve. So for instance if you have a curve named curve1, and run: arclen curve1; It will tell you the length of curve1. So lets say you select your curve, run the arclen mel, and it tells you that your curve length is say 5236.51 units. What we…
Surface types are usually assigned to mat IDs that are physicalized. Most meshes assigned that matID will be physics proxy meshes or render meshes that are going to be their own physics proxy and don't have a separate one, ie again physicalized. So you may end up with 3 proxy sub mats. Be aware that while you can…
@ Warxsnake - Thanks! glad you like it. @ David Wakelin - I modelled a basemesh in Maya before starting anything in Zbrush. Hmmm I'd recommend staying away from using Zbrush's default base meshes, sure it'll make things faster but in the long run it isn't going to help you improve that part of your game. Personally I'd…
Ofcourse, you do have to restate lines as you go up in division level, especially early on. I use the standard brush to restate lines that have gone soft, Dam_standard if it needs to be really crisp. Then I lightly run the clay brush along each side of the line, which fills in little dents. (I use the regular clay brush…
Hello. The MaxScript documentation has a section precisely on this (in item "Finding the corresponding vertices"): http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-CBBA20AD-F7D5-46BC-9F5E-5EDA109F9CF-1078.htm#GUID-0D91093D-1C6E-450F-A694-D43942DE9549 Then using the following: -…
Yes, but they do own Mega Man. They are a lot of similarities when you read about the game that come pretty close. Look what happened when Shouzou Kaga, the creator of Fire Emblem series, created his own game, Tear Ring Saga. From the wiki: "The game was designed by Shouzou Kaga, a former game designer for Intelligent…
a little improvement on the design,i put some flat color to make it easier to see,still i have to think about what to do in all the central piece,but i have already some ideas.. My main problem at the moment is that i am trying to imagine/visualize on my mind the scene/place & right now i have 2 different scene concept in…