Gonna pre-face this rant by saying this just represents my opinion as an individual, as a person, homo sapiens. @NikhilR EDIT: im not gonna comment on the culture war stuff as i agree and disagree with tons of points and thats a whole other thing. Im going to just mention stuff me as a dev and as a consumer think about…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
No, they double dipped in the DLC payout, those people who 'payed extra' before the Pass/Premium bundle were essentially paying a portion twice. In several cases, people lost access to the maps they had bought previously because they didn't have the Premium version later on, and Customer Service couldn't do anything about…
Dont eat, sleep, exercise or enjoy social time out side for 7 weeks but instead just practice with the tablet and your skills will increase to the point of where you don't need to use your hands anymore! Chances are high that you may die though but Id be willing to go the distance. Anywhoo I love the frog it has my…
I watched a good portion of the video, but was running out of time so had to pause it 40minutes in and get to sculpting. Did the following in a 30ish minute session. Busy day, didn't get as much studying and reference collecting as I had wanted to. But here we go guys! Took it slow, used the reference that Pyrzern tossed…
The stylized feeling perhaps is because of the relatively clean wings with edge highlights, some colour choices of panels and the overall tint. I reckon if you tint it to more neutral tie fighter colour and lower the edge highlighting a bit it would help. But that's all opinion and style choice of course! :) slight cooling…
Knocked this up quickly last weekend. Did the concept/model/maps on day 1, then spent day 2 screwing around with various engines. Ended up just slapping it in marmoset. In the middle of doing this I got a tonne of advice on how to bake in lighting properly (this is all just running on a number of tiling maps fitting all…
Ahh been a mad last few days trying to get this in for the deadline. But just about done now. I did spend another cheeky day playing with the lighting as I wasn't 100% happy with the renders I submitted to the challenge, but oh well. Relatively happy with the way he came out but I always feel like I do myself a disservice…
Hello everyone! I'm Piero Macgowan, Senior Concept Artist on XCOM 2. Here is some of the environment concept design I did for the game, from key art to mood paintings to prop sketches and callouts. Wanted to show and represent the day-to-day dynamics of doing concept art for games. It really was a great collaborative…