hi furiouslul, in the latest UE4 version (4.12.5) you can find something called Expandable Area in the Extra category in the widget palette. if you don't want to use this or are unable to switch to 4.12 you can achive something similar like this: where Content contains whatever you want to have collapsed. the default sizeY…
There is a numeric box/slider for metalness because some materials do not need a metalness map. If your texture is made entirely from metal, or contains no metal at all, you don't need a map. In that case you just need a 1 or a 0 value. You shouldn't tweak the metalness slider by eye, any changes should be made to the…
Welcome on the forum! Looking at the images, I would make sure those border UVs are straightened, since the bevel is very thight. Perhaps increase bevel width in highpoly, so there's more information to capture. Make sure to check at intended viewing distance, it might be that edge is generally too tight. I think this…
Thanks for all the comments! Yeeeahh I thought the right side menu would be confusing for some people at first, maybe i can find a way to make it more obvious, or more confusing even. Pior, I thought at some point to have the renders there in large but it seemed it would make the pages too heavy to load (?), as it is…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…
It's looking better, but I think you could push the edge wear a bit more. Depends on how new you want this to look though. I'd add some more dust in the recessed areas. And I'd overlay a bit of wood grain. Here's some more reference: http://free-images-etc.rb-d.com/wp-content/uploads/IMG_9807.jpg…
Hi Goshi! Thanks for reaching out. To answer your questions: You can cancel at any time. You can change your subscription terms by unsubscribing and choosing the plan that works for you once your plan expires. We're working on making this seamless in the future. Creating textures/models, packs or libraries for sale to the…
On the content page for the computer, I would give a little bit of padding in-between each render like in the sci fy piece. What kind of job are you aiming for? Right now, looks like specifically props, but if you want to work on full environments, I would advice finishing the scene that your sci fy piece comes from. If…
Thanks for the feedback @Fabi_G , Here’s some context: * This asset is intended for a real-time/game environment. * I’ve attached the reference images I’m aiming for. * Wireframe and UV layout are also included. * Currently, I’m using one texture set at 2k with 300 tx/m. I haven’t used trim sheets or tiling textures yet.…
MP4 videos can be embedded, if you rename the extension to GIFV, see GIFV support on Polycount! More tips for sharing animated content: Animation Forum - How To Post Your Work