Renormalize as a final step. For example I have a script that renormalizes the collapsed layers before saving to TGA. You don't need to normalize each layer, just the result of all the layers.
I started with 16-bit normal maps in PNG format, but noticed the same issue while texturing. Later, I baked the normal map in PSD format, which solved the problem. For the logo, I felt using a floating plane helps achieve better texel density and makes customization easier (though it’s not strictly necessary). The UV…
To use Photoshop to save to PNG with alpha, you need to use a Layer Mask, or remove pixels from a layer. Anyhow the transparency has to be in the Layer, not in the Alpha channel, for the PNG to store it properly.
there is also the layer system, you can use the number keys or select a layer from the bottom toolbar, and use hte m key to change what layer the currently selected objects are on.
create a new layer, select to work in that layer, hide it and then import your mesh .. imports highres meshes no problem. You can freeze the layer too which improves the performance dramatically
Hey guys, I know this is more of an opinionated thing that really doesn't have a right or wrong. I just want to get some feedback since I'm having a hard time getting my capstone project for my university in gear. Ideally I want to do level design or 3d modeling. My texturing isn't progressing as well as I would like it…
Detected at Ligo with Laser interferometer the result of two Black Holes that collided billions of years ago! http://dp8hsntg6do36.cloudfront.net/56ba129c94c05f4d64000002/e2050de1-58e8-462c-927f-112f5a33f33ahigh.webm