[ QUOTE ] I'd like to maybe enter this year but I'm a chgchat refugee.. What must one do to become a polycounter? There must be some screening process right? Ask anyone who knows me, I'm a pretty mean guy. I would think that should be good enough. [/ QUOTE ]Thought you where one already? Note the difference between: Being…
For a portfolio site, usually the home page is the gallery. I think your site design is pretty solid----you have your most latest piece as the first thing seen, and links that aren't offensive to the viewer, yet obvious/clear enough. I think now you could go back and tweak some thing with the art, mostly with the Chun-Li…
I checked Morpher and it still seems to be mesh manipulation. I need to do it from bone, animation in game will not work when scaling mesh besides I already do it in 1st video but with Scale non-uniform, 2nd video is what I want but somehow bone always constraints the top. How do I make the bottom stay when moving the…
I'll be real; a lot of these responses are because of your phrasing and the attitude that comes through. It feels like a reddit post to me. Coming to a forum full of professionals to say "THIS GAME LOOKS BAD AND RUNS BAD", with no course of action other than for us to say "Oh, that's too bad..." feels a little bit like…
idk much but do they outsource sculpting? cause it sounds like you would fit in there perfectly, all you got to do is what you want to do, you just don't get to color it. So become a character sculptor, i see a lot of those and it has a wide range of usage apart from games. If you want games you have to follow the flow,…
Updates: Did work on the attack. Keeping in mind with that riot anim style, Ninja teleport would be covered by wild VFX. Who doesn't like some throws and a Guillotine drop. Axed the Anims Cleaning Up The Thread Super blocky, and the timing needs a bit of work, but I'm happy with the general idea. I like the idea of not…
Thanks for the crits guys, all of the proportions for everything including hands and fingers were done off of photos of this guy so idk, maybe he just has really stubby fingers, but yeah, with the shirt I had been trying to get the texture on the sleeves right and I kind of fixed the cutoff here. For the legs they might…
yea Benji I hear you :( the two different smoothing types that Maya has gets different results, one always better than the other, but both usually end up with some stretching around the seams. I didn't really notice this on the characters for the film, probably because they were stylized, but on the tree house i made for…
Haha idk what you mean by bananas, hope you feel better! K trying to figure out some colours, shes cool blue/purple colour so I figure she should be against a warm background. All the current splash screens for her have pretty simplified backgrounds so I'm going to simplify too. One of the legit splash screens also has her…
SCORCHER AND MERCENARY UPDATE: I'm thinking that the scorcher is pretty much where I plan on keeping it. I have an emissive map for some hot embers on the end of the branches, but I'm still getting those to work in Unreal. Matinee is a huge pain, but I plan on getting a recording of the animation out of the UE4 engine at…