hi , thank you how are you guys today? finally after rebakes and re-skin/rig I can move on to another asset https://www.youtube.com/watch?v=SDa8RTyn3s0 ( i also fixed the arrow and camera height after this footage was uploaded ) one of you asked me about the foliage pipeline and how to optimize it, honestly it is not as…
Yeah, I agree Mask. A lot of "damn those evil publishers should be more nice to us". the reality is its really hard to make everyone happy, and its a combination of many reasons, its a bit politics, a tad lazyness and a whole lot of money and people down the pipeline. a small difference on the surface might be months of…
Neat character. First of all I like what you're going for. I think you're missing a few things that really push this into the Overwatch style. First of all your colors feel extremely muted. Overwatch has what I might call a 60-20-10 ratio of colors. A major primary color, some secondary and a small splash of bright…
Nice start! I feel compelled to comment because I actually did the same location (the Grand Canal) for my portfolio (2nd image if you want to take a look). I ended up using UDK's proc building toolset, but I'm not sure I would recommend it because it is very hard to avoid a blocky look. The first thing I would do is lower…
This is completely up to you and how well you've prepared for it. That isn't necessarily the natural, unavoidable biological response, and if you accept layoffs as a "when not if" part of working in this industry, you can be smart about it or you can land your first job and convince yourself that it'll be smooth sailing…
well i have an i7 2600k and it seems to be very fast in realflow i can simulate 200 frames of a pretty "intense" 1000000 particle simulation in about an hour and the time to mesh it is about half that depending on the final quality you are going for. and if that still aint quick enough you can get one of the new lga 2011…
Little Red : https://www.artstation.com/artwork/J2Vaa I designed this character almost a year ago for a university project. Since then, I've had time to refine my skills and become more adept in 3D. I felt the design had a lot of personality, and I wanted to have another crack at it to see how far I could take it nowadays.…
Using vertex blending will always require more geometry, isn't it? NDS supports quad polys instead of triangles, and this will save about 1.5x the polycount in the scene. To be honest, paths done in this way will look much better. You can also mirror textures, and this can save a LOT of vRam. And... Alpha Sort is not…
There are some fantastic character artists out there with some pretty poor drawing skills but they have enough skill to get there idea on paper and if you are lucky enough to hand over the work to a concept artist even better. I would say the biggest reason learning to draw is a good idea is that its not just a skill for…