It's projecting detail from one side of the haircap onto the opposite one. That should be easy to avoid by copying a duplicate of the haircap into the high poly hierarchy. Seems like Marmoset could do with a distance setting for ray casting. I had the same issue a while back:…
You should also check out the recently added Retopology Tools, it's really nice. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/3DSMax-Retopology/files/GUID-57B77A00-5300-47CB-99E1-22B9C536B060-html.html
You should check out the recently added Retopology Tools, it's really nice. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/3DSMax-Retopology/files/GUID-57B77A00-5300-47CB-99E1-22B9C536B060-html.html
The challenge for the months of March and April has just begun! Hope to see some of you come along for this new adventure. 😊 https://polycount.com/discussion/229539/the-bi-monthly-environment-art-challenge-march-april-77 If you're still working on your piece I implore you to continue until you've got it finished. Making it…
Likely #2 because of performance concerns. Vertex deformation often takes CPU time, not sure about 3DS hardware though This sticky might give some insight. https://polycount.com/discussion/226167/retro-3d-art-faq-everything-you-need-to-know-to-create-ps1-n64-dreamcast-etc-3d-art
Great topic, for me I like to use Pinterest, Then PureRef the best images from your Pinterest and complement them with ArtStation and Maybe a quick look on Google/DeviantArt, some of your own photos. Then use that as an inspirational starting point for your Concept Art. Also Atomhawk have kindly put together six videos on…
designer is not particularly good at this sort of thing there are a couple of bezier nodes available from third parties that work very well within certain restrictions this thread covers the same issue https://polycount.com/discussion/228658/bezier-spline-in-substance-painter-for-something-like-stitches-brush#latest
A couple more links to get you started http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling A few links may be expired here, but worth digging around. See also the pics further down. https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 Frank's thread is a gold mine of deep insights into subd…
Hey everyone, hope you all had a wonderful time over the holidays! It's been great to see the fantastic work throughout this challenge and seeing everyone push themselves in their own ways! With the new year comes a new challenge and I'm happy to announce the 76th challenge is ready to go. I do apologize for the lack of a…