@Shrike : well, it is the opposite : UV islands need to be separated according to hard edges, not the other way around. Meaning that for a part like the one shown in my video (relying on hard edges as a design tool, themselves used to define bevels on a corresponding highpoly version), you have to have "sub-padding" like…
Hey guys, So in May I got a job at a brand new company called Sky Parlor Studios in Sanford, Florida. We are a mobile developer and have two games released so far. I'd like to post them and get feedback and give you lovely folks a chance to hopefully enjoy them too. But, I don't want to post it in like, the pimping and…
FRITZ - That's what I've always heard - * mech (non organic) parts - trad. software as MAYA, MAX etc * organic parts - sculpt. software as ZBRUSH,MUDBOX. ... this is also another reason why I've put my questions to get Your opininon about highpoly modeling of a characters for a video games since a normal mapping is born…
(Down-res'd images) I decided to do a diorama around a movie studio because I haven't seen it done before. (as far as I know) The premise of the environment is basically, you have the studio-guys doing a photoshoot for a movie. Takes place around the 60s, just a decade after the Korean War. The Hollywood big-wigs decided…
Hey all, Sorry if this has been covered, could not find it. I'm using particles and the Instancer feature to scatter geometry around. I have three different source meshes and I created my own UserScalarPP value that use use as my index value. This value is used to choose which of these three meshes will be used for that…
Is it me or are games becoming more and more scarce this year especially good games?I have also noticed the gamers on youtube are runing out of games to play. At the moment, there aren't any good or remarkable games around especially if u compare now to the ps2 era. I am guessing that this is because games now cause so…
aaahh its crazy to look back! - changed career direction from violin performance and education to art. - Found polycount, and skindom. made friends, made art. - started making lots of game art. Ridiculed by professors for it. make monkey work harder - graduated college with a BFA in 4 years! - got a job at Scion Studios,…
@haikai from what I've seen the Carbine project looks amazing! I can't wait to be working on it :) can't wait to see what you people do with Guild Wars 2. @autocon i really hope it turns into a job, but a jorb might have to do. @jacquechoi thanks man! i still geek out over your predom war entry by the way. @nullfed thanks…
This is probably due to two things: your matcap in ZBrush is set to Basic Material rather than Flat Color, so it will appear to have more defined shadows/highlights than there really are, and a slightly different color as well. Additionally, if there are areas on your model which do not have polypaint data, it will default…