I'm currently teaching in the Media Arts and Animation department. So, more focused on film and TV than games, though a lot of my students are interested, so we talk about the workflow differences when it comes up. My classes tend to focus more on technical implementation, so Maya 101 all the way up to advanced lighting…
I hope this means you guys are volunteering cause I'm no programmer :U I agree though, the tool just seems to provide a visual UI and a means of automatically stopping/starting the service to make changes. Infact I just used the Pressure Curve Tool to visualize the curve then wrote down the values. The XML was a bit…
Quick update - the bridge mesh is finished, although the rope texture still needs a bit (or a lot) of work. (And for learning purposes, I rigged and animated the bridge so it sways back and forth a bit, as I've never done anything with skeletal meshes in UE4 before) and also have some water drops falling off it in a few…
A good way to get inspiration and motivation is to get down to your local art galleries, and find stuff you like. Retrospectives on famous artists are great for this, as well as other sketch works like figure studies and ecorches. It can show you how the artist has broken down the shapes and forms, as well as how hes used…
Silks are nicely represented by a Minnaert shading model as the material has a lot of retroreflection to it. link to post showing shader network in udk But yes you'll want a deeper color of whatever color your silk is for the diffuse, and the same or more saturated color for the specular.
Thanks Mark! That's a really helpful description, and I wish these sorts of answers were a little easier to find. Having already done most of the animation, is your solution something I can do retroactively? Thanks again
So I'm going to go ahead and bump this thread with my recent learning experience, in case anyone else was wondering as much about this as I was. After a long while of looking around and being broke, I recently ordered an i1 Display Pro. Found it on Newegg for $20 off with a $50 mail in rebate (the deal is still going in…
@Haiasi: Definitely agree with you here. I'll look to retrofit some of those in. We'll see how it goes. @SasoChicken: Looking to combine these eyes. @JacqueChoi: Thanks for the ref! His arms are pretty different, so I've tried to add a second shoulder girdle to the ribcage. This was my thought behind it when I built it.…
Initial overall Substance Designer work on the gun. I am excited that I have learned quite a bit about Substance Designer between the mech and this gun. I can retroactively apply what I learned and will update the mech also. Still to do: Unique wear and tear Mechanical Leaks Painted Decals and Lettering