Here is the problem : I created a mel script for exporting very lot of objects at the same time. But I need to edit each Collada file and to replace the content of some line... Problem is after exported the object I added a function for opening the exported file one more time and edit some lines after parsing of the…
The general shape of the handle seems to be pretty good,though its hard to tell from the angles that are currently posted.What knife did you use for reference? The logo is a KAC logo(Knights Armour Company) its not german,and although they do make knives,they do not produce knives with the logo stamped on like that…
Thanks for the feedback! I definitely agree that there is a lack of focal point at the moment, I have been wondering what to make so that the eye is lead somewhere, at the moment im working around the distant building being the focal point but I would prefer to have something in the foreground. I also agree that…
Hey Szark, I like the style a lot. Especially the bridge and stone texture on it looks really nice. I think you could improve the grass texture. At the moment it looks a bit undefined, like some kind of cloud pattern with green colors. When I look closely I can see that there are different layers of grass textures. But the…
Day 76 First polishing sprint has been completed. What's new: - Vehicle HUD improvements - Main module UI / Active weapon UI. - Documentation improvements. Documentation will be available here. - Gamepad support improvements. - Customization UI improvements - instead of two separate scroll boxes now we have a single panel…
Watched the demo video. What really stuck out in an awkward/bad way was some of the grass flora movement in the field grass in the first few shots. It looks like you wanted there to be a breeze to pass through them so that they don't seem like static objects but instead it looks awkward as there are clumps of grass that…
If you have subdivision levels, there should be a slider under Tool: Geoemtry that you can use to step up and down them (D and Shift+D can be used as shortcuts for this). Note: If you hit D without subdivision levels then it will turn on dynamic subdivision, which is basically just a preview and not the same. Sounds like…
Hey Drew, cheers for the snippet, it looks good on my end (just had to change a few things around to compensate for Max :P ) Looking back on the documents and Source shader, it seems like there is some extra magic going on? Here is what I mean: Just to be clear, you code worked perfectly fine with the Fresnel Warping…
Hey, welcome to the forum X). You're off to a good start if you ask me. Your regular walk cycle lacks some head movement, you can also really move those forearms to get a nice flow from the shoulder to the tip of the hand. You can also add some movement to the fingers, something subtle. You've got a nice bounce going. You…
Both Valve and artist parties have made things that's either irregular colors/proportions and have gone past the design principles, even got those mentioned irregularities accepted. Valve by all means have the right to do whatever suits them, a few artists dare to be spontaneous and make unique stuff that;s irregular.…