Nurbs aren't used in games, but you can convert them to polys - which won't result in topology and polycounts as efficient as if you used polygons from scratch. You can correct these mistakes by hand, but that's almost as much work as doing polygons, so... I'd advise you to stick to simple shapes if you really want to use…
So I have the biggest raging hard on for this game now. I was so pleasantly surprised at first but the excitement kept building and building. It is so wonderful to see the subtle nuance of the original film translated into this game. Especially the fact the alien is not fast and bouncing around the place. The original…
Get rid of the splash page. Make it the gallery page instead. Show off your best pieces right away. And as for your Demo Reel, reserve it only for animation. Don't put still images in there (like the last 20 seconds, chop chop em off). Turntable is kind of up to you. Personally I'd use multiple images or one very wide…
I think "jank" refers to the fact that the timing feels very inconsistent. As an example, around f136 he seems to pause during the landing, then he rolls extremely fast. Again at 381 his body shoots forward, not matching the action before it. There are many more cases, but these are 2 clear examples. As an overall note…
Indeed ! Using a given software in an art pipeline doesn't mean that things are necessarily drawn in it. A japanese animation studio like the one shown in the video below doesn't exactly have the luxury of wasting time. They probably carefully audited/optimized all their productions steps ... and end up drawing all frames…
@visoutre Yep seems to be a waste of time but by working modular you optimize what you get in game. When you duplicate something in UDK for example it's less heavy than have your whole scene/blockout load in one time. Also this concept is really a small part of the whole tunnel. You can of course made it all in Maya and…
silo has a awesome learning curve,- in fact I modify many shortcuts in 3dsmax towards the ones from silo - because they just make sense and are well thought. Modo is some great parts,- like the tool pipeline (similar to the macro recording in max), the uv editor wich is one of the best from the bigger packages (except…
hahaha right I share shotguns subjective viewpoint of the mind generating the experience but that would only be true for JO's mental reality. Physically this did happen, maybe not noticed by the person himself but then brought into mental existance through communication (friend) wich was then reflected on, in reference to…
I hear a lot of people say that the Wii isnt about graphics, and that Nintendo doesn't need to compete in the "fast hardware" market. Theres not even anything that great on the Wii right now. Wii sports is fun until you realize its really nothing more than a tech demo. Then you've got... umm.... nothing? So we've got a…
Well i have done a lil bit since last time so thought i may as well post it up. plus these threads get buried pretty fast with all the work that is going on here, love it all! Giving me loads of ideas and things to think about! So here you go i recently picked up banjo kazooie for the 360 as i felt that was quite close to…