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Re: Prison/fortress Gate, enviroment WIP
Reply by
artstream
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Dec 2010
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3D Art Showcase & Critiques
Or if you're not a concept guy, a plethora of reference images that help define the mood, story, and atmosphere of the scene.
2 results
Re: Leica M3 for Marmoset Toolbag article
Reply by
Fomori
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Nov 2012
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3D Art Showcase & Critiques
Great stuff! Just what I need for Marmoset as I was a bit lost with defining materials.
4 results
Re: Just Another Scrapbook Thread
Reply by
jacob thomas
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Nov 2015
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3D Art Showcase & Critiques
Speed bust from a cube. Interesting exercise in respecting topology and defining forms with little detail.
9 results
Re: 3DMotive - Hard Surface Vehicle Texturing
Reply by
BadgerBaiter
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May 2011
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General Discussion
Shall definately look into this... have also been meaning to get their modular building one as well :/
3 results
Re: Jelly Bot
Reply by
Skinner3D
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Apr 2018
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3D Art Showcase & Critiques
Definitely better. I think if you define the back of the jaw area more it will benefit him.
6 results
Re: Staffs Uni - Velociraptor
Reply by
pr0sorrow
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Feb 2012
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3D Art Showcase & Critiques
Cheers for the suggestion Phil, ill have a look tomorrow but at a glance it will definately be useful reference for the feet.
5 results
Re: Jalcober Dota2 thread
Reply by
Hawt Koffee
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Dec 2013
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Dota 2
I'd try to make the jewel have some more defined edges, maybe make it shinier?
Re: Need feedback on new sculpt
Reply by
Tenchi
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Jun 2011
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3D Art Showcase & Critiques
The forehead and top of the head is definately out of proportion. Scale it down. The rest should be proportionally fine.
2 results
Re: [WIP] T-Recks
Reply by
Rezghenth
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Mar 2011
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3D Art Showcase & Critiques
Define the forearms some more, but really liking the deltoid bicep / tricep definition there. Keep it up :)
3 results
Re: Heroes Thread
Reply by
rooster
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Oct 2008
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she was uncomfortable, but define 'die'. I got the impression if she suffocated, but then was released, she'd be fine
19 results
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