Kabam San Francisco seeking Technical Art Director Click here for more details, and to apply. Our world-class STAR WARS: UPRISING game development team is in search of a TECHNICAL ART DIRECTOR. The Technical Art Director will spearhead R&D efforts for tools, content and new technologies in relation to art. You should have…
[FONT="]Dear customer,[/FONT] [FONT="]I represent moderate team of professional [/FONT][FONT="]Unity3D developers. I can confidently say that our team able to perform any game development task quickly and accurately. [/FONT][FONT="][/FONT] [FONT="] [/FONT] [FONT="]Here is our Unity3D portfolio,…
[FONT="]Dear customer,[/FONT] [FONT="]I represent moderate team of professional [/FONT][FONT="]Unity3D developers. I can confidently say that our team able to perform any game development task quickly and accurately. [/FONT][FONT="]Currently we are ready to implement your game for 15$/h.[/FONT] [FONT="]…
Hi all, Having a few issues with Maya 2016 on my Mac. 2014 and 2015 worked fine once downloaded, but 2016 just wont boot up. Im using a MacBook Pro Retina 2014 model, 2.6ghz intel core i5, 8gb RAM. graphics intel Iris 1536mb. Here is the message it gives me in the command window: // Error: file:…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated Website Manager to join us on our projects. You may find out more about us at: http://starboardgamesllc.com/ If you are looking for a fun-loving team with mature, respectful people…
Technical Artist Art – Frisco, TexasGearbox is looking for a motivated Technical Artist to assist in the identification and optimization of game content, to ship efficient AAA quality games. Please note: If you are looking for a Technical Animation or Rigging position please check our animation job listings for any…
After discovering UE4 I have been integrating all the content I have been making for the past year into a series of video game levels. This is bringing me closer to my ultimate goal of one day developing a game about planetary exploration. Right now my next step would be delving into animation. If any animators are…
I don't doubt that you meant well. But I'm sure you see that if Walmart started running "shelf-stocking contests" in lieu of hiring employees, that no one would do that. Better for everyone just to hire an artist the conventional way.
Welcome on the forum! Looking at the images, I would make sure those border UVs are straightened, since the bevel is very thight. Perhaps increase bevel width in highpoly, so there's more information to capture. Make sure to check at intended viewing distance, it might be that edge is generally too tight. I think this…
Almost all of them I've touched in some way due to converting old assets to new PBR workflows, but didn't want to take credit away from the artists that created a lot of the raw content. Unfortunately a lot won't be seen due to being cut content for premium skin swaps. One that I don't have a picture of which did get in…