They're having a release party for it this thursday at a local arcade near me, might swing by to play it. Hope it's not $1.50 a play or something like Tekken 6 is.
yeah , my big problem with mudbox is the handling polygons and the fact that simmetry usually gets fudged , and local subdivision is shit- I hope they really improve.
poopipe has the right idea. You could also try enabling face constraints or using local/gimbal gizmo modes when extruding to follow the mesh normals better.
Working on some more complex/interesting Fixtures Blueprints, first up from this set is a Projector-based light with a local transform control locked to one axis (for tilting the head):
What do you mean by "not global anymore"? I haven't use soulburn script myself, but from what you mention seems like the script changing the coodsys to local?