I think this is your problem. All rotation even world rotation is translated to local rotation. The more your biped moves out of alignment with the world the worse that problem will get. It is also easier to position the pieces based on their local rotation. For example -Y Local on bicep will always rise the arm regardless…
@almighty_gir Thanks, I learned how to make realtime eyes from this tutorial. You basically have two layers with a protruding cornea, the outer layer is transparent and only shows sharp reflections. The inner layer has a normal map going inwards to catch the light correctly and also a parallax map to cause refraction when…
Noise in specular can be really nice, in fact a neat trick I like to do for some materials is just have 1 or 2px scattered around of pure white, or very bright colour. For materials which tend to have small flecks of shiny stuff in (formica, granite, some types of rubber flooring material) ... that way when the camera or…
thomasp: i started using the max2008 trial a bit at work (still mainly on Max8 though) ... i have my wireframes set to black and the unwrap window seems fine ... btw i love the multi-unwrap ability now. so useful especially when dealing with several individual objects which share a large texturesheet. so stupid having to…
To animate Groucho, I used motion puppet, Direct puppet, motion layer and then I got onto the facial animation layers and used create a script and layers of Avatar Controller.
Finished the base layer of the hair will be moving to the breakup layer next, the maps and material still need some tweaking. I also made a small start on the beard base layer.