go to brush , samples, spotlight projection and turn it off ( if you have spoltlight turned.on ) I put all my reference on spotlight and then toggle off spoltlight projection maybe you pressed z by mistake?
I noticed you only show off the textures for two of those models, why not show off all of the textures for the others to at least show the UV's are done well? I love the mouse btw!
Why do they turn on annoying features like that by default ? Better to leave them off so that no one gets comfused, and then noobs can turn them on when they want to show off ... CS3 forever
I couldn't find anything simple to work off, only a few images I grabbed off page 1 on Google Images. The one with the heavy bolter I used the poses in the top right.
Wouldn't showing off assets from a canceled game cast doubt on a person's ability to honor an NDA? Would a company want to hire someone that might show off secret work to other studios?
your sculpt is off in comparison I did recognize the concept. I don't think the angle and background does it any justice. and the feet are a bit cut off.. I wish the image was bigger too.
You should really show off a block out, even with these temp blockers. It feels like you're just cluttering up your thread to show off any little thing you make.
i'd almost be inclined to go off viewport grabs for this sort of thing turn off texture filtering in the viewporta and Bob's your uncle basically. the simpler lighting setup will probably work to your advantage.
What kind of falloff do you have going on these lights? The apparent brightness of the bulbs themselves, vs the amount of light they are giving off to hit the environment seems off somehow, but I can't pinpoint it.
@Pyzern: Whoa, wait a minute, that might looks proportionally really off. Do you have a rough sketch of what you're thinking about, cuz imagining it in my head, it looks a tad off.