In a game you kinda have to get away from that type of noise and contrast, it atracts the eyes too much and you lose the scene as a whole. Also, even if you really really want that detail, at 512px/m that kind of small detail will not read well in the texture and if you go above 512px/m that texture will make a hole in the…
When you run out of GPU RAM it's got to go to system RAM. Then you will get slow downs. If you have 512MB you will swap out to system RAM much faster than if you have 6GB of GPU RAM. GPU RAM is for storing evrything from your screen's frame buffer the 2d AND 3d brushes AND the geometry/canvas that you are painting and…
One of the reasons why more sub mats were needed is because we were limited to 512 textures due to texture streaming on consoles. I was aming for a texel ratio ~200px per meter for the buildings which means you need more tiles and you can't just put everything on one map.
minorthreat: Thank you! Yes I noticed that too, will probably fix the texture again, aswell the other ones too. I have been working on this project for about 4 weeks now, most of the time have been consumed by drawing all the textures. You can find the tiles used here: I have some uv-space left to use for more props and…
Definitely always a topic of discussion, but with the increasing hardware even on mobile , I have worked on games where we could have 300-400k+ tri's on screen at any given time with 512^2 textures. Soon enough mobile will support these higher res meshes, and companies are building software for the future and are looking…
Are you kidding me? 10k tris is tiny! (I've seen scenes made of millions tris; 10k tris would be your typical character polycount) Don't worry about polycount as much as doing things right. If you can texture the whole building modularly using 1 512x512 map, your performance will be better than if you had 5k tris and…
If it lags only when closing the editor window, know that was an issue for just about everyone and they sorted it out in the latest service packs. Win7 and max running on 2gb of ram? Its a wonder you even got max to launch at all. Win7 32bit requires 2gb of ram, 4 if you're using 64bit. Thats just to get the OS up and…
Without the sharpen effect Added a slight blue back-light to see if I could make it pop. Texture it 128x128 working in 512x512 Going off this badass concept http://na.leagueoflegends.com/board/attachment.php?attachmentid=300100&d=1319063612 Reddit Thread Here…
I think 1500 triangles for 3 potions on a full character is a bit much tbh. As for the texture, you said they are 512x512, why that big? The glass and liquid both have 0 texture to them so they should use barely and UV space at all, so that only leave the thread around the bottle neck and the cork and. Tbh I think 128x128…