I bought my PC copy at walmart haha and so far the controls work perfectly. I play it with my 360 controller hooked up. Everything on high settings and with VSync turned on. I was nervous cuz the first one made me turn off vsync off cuz of lag on the camera movement. beautiful game, i'm in chapter 8. almost done :) let me…
In the context of long thin triangles, it refers to the waste of shading processing when you have a surface that's not triangulated with care. As a necessary step, a GPU will process triangles in a way that is efficient when rendering the interior of triangles, but not so efficient when rendering the edges of triangles.…
I am not trying to ruin anyone's parade but people are paying good money for a game and it's not right to have developers lie to the customers. I own all the consoles but live in Europe where Ghostbusters is PS3 exclusive. If i want the 360 version i would have to wait longer to import it. I know the PS3 is hard to develop…
That workflow the guy is using in the link is terrible. As I said in my first post, look into camera projection. It's what it's used for in VFX/matte painting. I don't know much about AR colouring, but I assume you can rotate and colour in 360? The guy in the video is basically trying to do manually what camera projection…
I have a large (and by large, I mean it's currently 36.8 GB) projects folder that contains past, present and future projects. It has things ranging from fully completed characters all the way to single reference images in folders of their own that are in need of some love. I don't have a specific system that I use to…
Wow, it seems like you guys are doing similar things to myself here and making good progress with it =D I made a game with the 360 controller using the server from onepartcode.com for a Uni project of mine that was quite similar to 'Kula World' for the PS1! I've just recently posted up my latest video on a character…
The more I've been seeing of the sub gameplay stuff, the more I like it. Previously, I just saw about 10-15min of running through the desert on horseback, shooting. Didn't look impressive to me at all. But much like GTA (imo) all of the smaller game content is what really makes the experience special. I'll probably pick it…
Use Zoltan's ASE export script. It works most of the time. Sometimes it won't export smoothing correctly, but usually that means you need to restart modo. You also need to setup your units to match Unreal 1:1, meaning editing the script might be necessary(can't remember if I needed to or not). It can export skeletal meshes…
Sean_eg: We're really thinking hard about co-op; so there's a good possibility. Everyone else: Thank you for the kind comments, we appreciate your support very much. The team has been working very hard, and we're going to keep at it. A side note regarding the levels and lighting and so on. We don't have a lighting system,…
Maybe it's a poor choice of words, hehe. It's definitely smart on their part, as a person who does review portfolios somewhat frequently, I can say I'm turned off by seeing the play symbol (unless you're an animator.) It's just a waste of time. Essentially, you spend 3x longer getting the same information. Like all you…