Hi there! thanks for commenting this piece. actually I made this one during polycounts bi monthly challenge, they gave me a lot of feedback there and I'm forever grateful. The admin made this post because the banner/site header needs to be in a single post I guess. here's the link to the challenge…
regarding the xgen scalp. i found it to be better to just use masks/ids for this and do the actual hair color roughness and normals in substance painter or photoshop using those masks. the baked down xgen always looked kinda shit. but the same hair baked down with random normal values softly blended into the texture looked…
To be fair, the thread now may as well have been a separate thread than your original; all of these responses are interacting with the post from July 22nd by JoshexDirad, not your original post from 2010.
You need to make sure that the input maps are set to 16 bit. The default is 'relative to parent' set this to '16 bit' There's a thread about it here: https://polycount.com/discussion/225225/blurry-result-from-using-triplanar-node-in-proceedural-sbsar
Modeling My Rendition of Charlie Spring's Bedroom from the Graphic Novel "Heartstopper" / Personal Project WIP (Polycount was glitching and didn't let me size down any of my images, apologies for that in advance! I'll continue to return to this post and try to fix it!) About "Heartstopper" "Heartstopper" is a relatively…