Probably quad sphere tennis ball unwrap? that seems to give the least stretching, sure you have seams in what can be bad places but if you're baking from a source object that doesn't really matter at all. Quadspheres are also nice to sculpt on if you plan to do that kind of thing, which you already knew... WAVE OF THE…
Finished the Augury's Guardian ward I have been working on with Helenek, check it out at the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=131427672&searchtext= P.s. Don't judge the artwork it's my first drawing, with some 3d help :p
Finished the staff, it can be found on the workshop right here: http://steamcommunity.com/sharedfiles/filedetails/?id=131416221 I'll be updating the first post with my ongoing stuff pretty soon.
I think you need to polish up your existing work. The problem you're going to have is more because of where you are located. Moving out of the country would be your best option. But still you could start a freelance operation of some sort. Also look into this, https://www.dawn.com/news/1311447 The guy behind it is from…
np guys. If there's any interest I'll see if I can go to some other museums. If anyone has any requests please let me know. @coots7: can't believe anyone remembers that :p I need to re-upload that somewhere. I've got some more to add now and I want to go out and photograph more, but right now my portfolio is taking up all…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
Might want to re-think billions, shoot a little higher like "trillions of earths could be orbiting 300 sextillion stars". http://www.npr.org/blogs/thetwo-way/2010/12/01/131730552/-trillions-of-earths-could-be-orbiting-300-sextillion-stars I don't think its been officially released yet, not until 2pm est.
Just a few things to note. If you are moving to a PBR workflow you are going to want to check out these: https://www.marmoset.co/toolbag/learn/pbr-theory https://www.marmoset.co/toolbag/learn/pbr-practice Moving to PBR you are going to have to rework your diffuse and specular map. With your diffuse you are going to want to…