Man, thanks for pointing out, this is a super helpful discovery! In turn, I can add that Maya also has a hidden remeshing mode, which turns any mesh into a uniformly tessellated triangular mesh - kinda like Sculptris Pro in ZBrush. Just select a mesh and execute this python code: import maya.cmds as mc
Sweet! On the subject of symmetrical painting apps... I started writing a similar app quite a while back. It was inspired by tacitmath's SymSkribble (from the old Sketchbook thread). tacitmath then went on to work on Alchemy, which was cooler than anything I did, so I scrapped mine. Entirely lacking features and incredibly…
ewwwwww. sweaty beach balls. lol. But than again, we all know there's nothing sexier than naked CG artists working at their compurters, eh ladies? But seriously, how you guys cooling down your compurters. I put a thermostat in my computer case early tonight at it read 105 F! Sweet jesus, i had to move my desktop downstairs…
Finished! Also added a lamp to give the gas pump some company. I shaved some more polys off the gas pump so it's now 715 tris. Messed around with the normal map filter in photoshop and tried doing a color spec. I would love it if you guys can take a look at my maps and tell me what I need to work on. Thanks. Diffuse,…
The one at work is Maya 2013, so it's suuuper old. But I only just got Maya2020 and it was ridiculously annoying, and I worked in Maya 2014 - 2015 at school (during those years) and Maya2016 at home for years until only last year and I don't get the feeling that I experienced it then. It's hard to remember, but this is a…
Hey there! It's almost 4 years past and i`m looking for a projets again! Since 2015 worked un a bunch of project for VR and AR mostly. My contract with VRlab expired so i`m looking for a job again. So if you looking for caracter artist who can produce high quality characters optimized for Virtual reality feel free to…
Uniform is the only one out of the three that works here (inside edit/able poly, with chamfer modifier, quad works as well for some reason) but it's also impossible to make a zero-segment chamfer with it without manually removing the middle edges and the default value it sets to when right-clicking the spinners is not…
Data Channel, MCG, and SimpleMeshMod (scripted mesh modifier) don't support setting explicit normals. Maybe they will in the future. Here is an example of a FWN modifier, but it doesn't work. If you remove the modifier definition code it works just fine on an editable mesh. BTW, In Max 2015 and newer you can set explicit…
hi Polycounters! my mate told me "come on! don't be shy and post on the thread" :p and one of my resolution for 2015 was posting on polycount so... 1st post, 1st contest,... here we are! About the mood: the scene take place in a nordic dragon hunter temple on the top of a mountain. Here is a moodBoard: and some first draft…
You have to manually unwrap your model. Here is a youtube video with proces. <iframe width="560" height="315" src="https://www.youtube.com/embed/eR4i2Pg2cio" frameborder="0" allowfullscreen></iframe> (Belive me or not, I forgot how to insert youtube video. Anyway, just click the link and it opens in a new tab) Furthermore,…