Assuming you are using a default Maya material such as Lambert or Blinn you can use the "Ambient Color" as your slider for ambient light amount, in this case your "Self-Illuminaton slider". You should combine this with lowering your "Diffuse" attribute which is 0.8 per default. This attribute control to what amount your…
This sounds like an awesome program, guys. I'd love to be a part of it. You'll find a link to my portfolio and other junk in my sig. As far as Polycount referees go, I'm sure gavku and Emil Mujanovic could vouch for my douche-free status. I've previously worked at various games studios, though I'm currently trying to…
My experience is not that relevant today, but still. I got a job as a level designer for a MMORPG in 2008. I was doing maps for WC3 and SC1 as a hobby for quite a while and had tons of material to show off on the job interview. I never really liked triggers / scripting, so I was focusing mostly on shaping and painting…
Yeah everything looks amazing but the lighting. Watching the video, I wonder if you are using a dynamic setup with DFAO? It also adds a bounce of light from skylight plus free Specular Occlusion. https://cdn1.artstation.com/p/assets/images/images/001/269/821/large/carlos-bermudez-de-castro-muela-5.jpg?1443359529 This…
I've been doing some research into it myself and I've found that a lot of people seem to like Monoprice, thinking about buying myself one and Monoprice is selling theirs for $380 atm, the specs are pretty similar to the Cintiq as well. $380 is pretty much a steal for a tablet compared to what I got now (intuos 5) which was…
I'm really late to the roof tile challenge, but I have a question... I feel like I must be overlooking something obvious... I'm trying to get color variation from tile-to-tile. @capone I really like the color variation in your tiles. I made 6 different tiles for Pattern Input. Using the Tile Sampler node, but adjusting in…
Some other engines already do. UE4, not likely even in 3 years. For large scale AO you're after you need something like VXAO/VXGI which as Brian mentioned isn't very good solution in terms of performance. Your other option is to try out HBAO+ with some tweaking you can get acceptable large scale AO and performance is…
So what about mass effect 3? There's that dlc that came with every version of the game, but you could unlock it by either a. having bought the collector's edition of the game, or b. buying the dlc. So what you're saying is that even if you didn't buy the collector's edition of the game, you should still get that dlc for…
the hair is looking great! when you say single sided polys, do you mean they are just polygon strips and not actualy cylindrical hair shapes ? would like to see wireframe close up of the hair. also what is the polycount of the hair mesh ? anyways, only thing i can comment on seem to be the facial anatomy. the eye sockets…
For comparison, here's the original Crysis on PC. And the screenshot is from 2008, so it's running on age-appropriate hardware. Anyway, all I wanted to say with the previous image is that you could definitely notice a simple shader swap, so imagine if the polycounts and such get a boost too. You will definitely notice a…