The style would be done by the painting technique. You can have realistic looking planes, but also very stylized ones. http://cghub.com/files/Image/004001-005000/4485/944_large.jpg http://fc02.deviantart.net/fs71/f/2009/341/0/8/Bike_Girl_by_alienfetus.jpg (the forehead/temples, you could use some alphamapping as well)…
I like to generate a heightmap at the same time I generate a normal map, which I find works great as an overlay or multiply layer on top of the specular, so the specular doesn't show in the deep cracks. If the heightmap doesn't look good, I'll generate an ambient occlusion map (AO) instead. I also like to multiply this on…
I found the log. I haven't had the change to try your suggestions yet as I've been afk. Log: Log file open, 04/20/13 16:26:57Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.iniInit: Version: 10499Init: Epic Internal: 0Init:…
Hello Kinetic, Thank you. I usually start from scratch and throw on a flat flesh tone base. Then create 3 more layers one each for the each facial colour zone. http://www.guldbaek.dk/wp-content/uploads/2012/07/MartinGuldbaek_Agent-0047_FaceColors_WIP.jpg From here I think put in a light amount of veins, add shading. After…
Dumping some stuff https://vimeo.com/297621661 An interview I did with 80.lv about my process creating the Feena fanart you can find earlier in the thread. https://80.lv/articles/001agt-002mrs-004adk-remaking-feena-from-grandia-in-3d/
"Anyone with a beta have some impressions?" Hey you can download the trial version here http://nct.digitalriver.com/fulfill/0049.050/download/2006-8bc5e87becdf911db596093b01ecdf0c-3