Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
RUX
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: How much low poly is good Enough?? (updated)
Reply by
Epitaph
·
Jul 2020
·
Home
›
Technical Talk
Silhouette looks fine, but without the wireframe, we can't help/critique if you've adopted any of the above advice into your work. :wink:
2 results
Re: Portfolio launched... Would love to hear some feedback!
Reply by
MisterSande
·
Nov 2012
·
Home
›
3D Art Showcase & Critiques
I agree with Lee3dee, wireframes/LP/HP and maps is what most people will be looking at. Looks pretty good so far though :)
Re: Help request with Female model
Reply by
Zephiris
·
Jan 2010
·
Home
›
3D Art Showcase & Critiques
If you want to render the wireframe, you can do so by checking the "Wire" box on your material in your shader basic parameters.
Re: Going from Max to Maya - I want to turn off edge display. Any tips? (SOLVED)
Reply by
pasha_sevez
·
Sep 2017
·
Home
›
Technical Talk
Oh, man, thanks A LOT for this snippet! I've suffered for so long time without a way to hide wireframe in component editing mode!
2 results
Re: To where from here?
Reply by
darkxether
·
Nov 2012
·
Home
›
3D Art Showcase & Critiques
Yes it does thanks. also i will say it now i cant texture for the life of me. i added the mac10 textured + wireframe
2 results
Re: A stupid question; artist's resume showcasing portfolio piece ?
Reply by
skankerzero
·
Apr 2014
·
Home
›
General Discussion
I have a faint, wireframe on grey shaded model, character standing on the left hand side of my resume. Been doing it forever.
Re: Vietnam Zombie
Reply by
ZeroBigSis
·
Sep 2011
·
Home
›
3D Art Showcase & Critiques
lol, that last wireframe shot made me jump when I scrolled down and came face to face with a zombie! Great work
Re: [WIP] ArenaNet character art test Norn
Reply by
guhhh
·
Jul 2012
·
Home
›
3D Art Showcase & Critiques
Here is my final entry, i'm pretty satisfied with the result. Presentation: Turnable Version: http://postimage.org/image/z3wtuevwf/ Textures: Wireframe:
Re: Triumph Daytona 675 Motorcycle
Reply by
petdenez
·
Jul 2013
·
Home
›
3D Art Showcase & Critiques
Thanks! for now I'll just keep it high res with the materials, I just want to make a realistic and detailed render Here's the wireframe:
Re: ArenaNet Character Art Test Slothdude
Reply by
Wells
·
Sep 2011
·
Home
›
3D Art Showcase & Critiques
his lower belly seems way too low-poly in profile for the amount of tris sunk into this guy. can you post the wireframe?
>6850 results
1
…
213
214
215
216
217
218
219
…
685