Please disregard the cartoon puns and continue the discussion as many serious beings wants to read a professional point of view. And @Bounchfx and Lamont: On the serious note. If may have not known how world of warcraft or warcraft in general came to realization and became a populer game. Before that, there was warhammer…
mmmm. cant wait to play ugh. ill wait till theres a fix for this new update. single player is laggy as hell. keeps hanging every 2 seconds and crashing a lot (and when i come back im fucking stuck in solid rock or something). it definitely has to do with the view distance, but WTH i could play with view distance set to far…
you must use a different version than me, becuase i use psds, and layers with ZAppLink, its great to save views and work on the psds or pass them on to concept artists for quick color comps, and then you just load the views into the file and project whatever work you pass out to the team.. also if you dont like anything…
Heh, I just realised what it is about the side view of the neck that looks wrong - as Daz said her head sits awkwardly on the body - take a look at the line of the neck (flesh colour) and try to follow it down the line of her back... whoa! It's like her neck is broken or something around the shoulder area. Plus, like I…
Looks really cool man, akumais with Ken my fav character ok the whole SF saga (maybe because he is really a boosted charcater if compared to the others ) The only things I spoted is that his lower part of the leg maybe too thin and curved (side view), also you should curve the arms a little bit in the side view. Just my…
If its for the player, to be played on, why on earth did you take a picture of it 3 miles away? Does not show at all why the tri count it so high as well as the texture sizes. Get a close up on everything, as from the players point of view. Let me see if those 8*2048's are justified, because right now, it looks like the…
Something like this, but for max?: http://www.ten24.info/oldman/tutorial.htm It's actually quite easy, using photoshop to "liquify" your source image onto a render of your mesh, apply the corrected image to your model and RTT, repeat for other views. I haven't been able to display / bake 2 views at the same time using…
Hey all! Back again. I attempted some posing with the bad rig just to test it out. Even if it was a good starting point, I decided to start the rig over again like said previously, just to integrate the right workflow. So I reused the bad rig as a base, and made the needed changes, plus some additional bones for the Katana…
Well I am calling this one complete. Thanks everyone for your feedback! @mr_ace- I went ahead and made textured versions as large as the wireframe view. Also I tweaked the field of view settings in Marmoset which caused the perspective to be over exaggerated and his hands to look gigantic. Thank you for taking the time to…
less muscles more chubby areas i'd say, look at the sculptures while they have muscles a lot of tissue is filling up the gaps inbetween giving it a way softer and younger appeal. Go in zbrush and pose him somewhat similar, place a key on a similar view and compare it in photoshop, with the key on that view you can always…