yea, i realise that its allot easier said than done. For the ice, you could try and introduce a subtle red hue around the cans. That might be a simple solution to help add some depth. For the rotation have you played around with Transform 2D and the Skew node? Have you looked at the histogram range node as well? And if…
My goal is a basic depth of field shader. I already have the blur portion working so this is what I'm stuck on now. As I understand it, DestDepth is the distance of the pixel being drawn under the crosshair, so I figured plugging that into a Distance node with a Camera World Pos would update that distance as the crosshair…
The tooltips should give you decent clues, but I should really look at making a brief usage video for it. Mostly you're going to be using 4 buttons on the interface; The top row of 3 - soften, harden and harden by UV. The one in the bottom right - update. The top row are context sensitive, based on the selection type…
if you are thinking of going with unity then from the look of that video the demands on the programmers skills will be reduced... atleast that is how they are marketing this imo. I'm sure I don't need to tell you to use the trial download to best assess the software, and attempt to find out how good people who may of used…
the original xray unwrap was a straight copy of my plugin/script combo integration (at least the way they integrated it with max, same ui, same options, same approach) except they didn't ship the sourcecodes like I did (I never saw their code, so I can't say they copy pasted stuff from me)... however later they really…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
So I have Maya 2015 and in object mode dragging over objects does nothing. Vertex and faces dragging works but object mode nope. If the object is selected by clicking on it and then I try and drag over it it deselects but if it isn't selected it doesn't get selected. It's as if dragging doesn't think i'm dragging over an…
Thanks @marmo_arts :) Here are the nodes for the skins shader, its nothing too crazy, its just using the sss profile shader The eye shader is just metahuman's eye shader
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
Quickly put up a node described above, seems to work just fine, thanks! https://drive.google.com/file/d/1mfxYiksjs7BC_NNdhOeLIM5yajG_1SyG/view?usp=drive_link