I can only comment on the timing of the animation as I haven't tried animation in 3d yet myself, I have to rely on what my eyes tell me from my 2d training... hopefully I can convey it properly. animation is best critiqued in quicktime format... cause quicktime allows to cycle by frame :3 I parsed the avi file in…
I'm a bit of an anatomy freak but not just muscular and skeletal anatomy but also physiologically and morphology anatomy. I almost went to a medical school because of my great interest in human body. (but in the end i liked art and games more) After reading all of this to me it sounds like this kid was naive, he wanted to…
Anyone know how they are unwrapping the world for lightmapping in dead rising? The light map resolution in that game is excellent, I am wondering if they are doing an auto unwrap and wasting tonnes of uv space or are they unwrapping by hand?
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Thanks peeps @ MeintevdS & Mithdia : HUGE Thanks :) Totally agree with the shape of the back of her head. I made a change. I think it looks much better now Thanks :thumbup: @ BradMyers82 : Thanks man :) @ praetor187 : :) @ almighty_gir : haha thanks. Bit too late to change that now but I agree. I probably IS a bit too…
Maximumsproductions: I wrote a wordy reply to you last night, but for whatever reason it's not posted on here, and I cannot for the life of me remember the content of my message. I completely forgot about modo and lightweave, I've heard great things about them but cannot say that i've ever looked into them. I would love to…
@Lukitscherie Thank you for your kind words :) This is my first ever hand painted level so I'm glad I'm doing something right haha xD Merci @pixelb Thanks haha, lighting this made my head rattle a bit at first but think I found a way that worked in the end... still could do with some more refining later on though n___n...…
akaChris: I think I might be misunderstanding your issue, please set me straight! From what I could see in your thread your color map uses black color IDs for specifying materials, which will confuse the seam terminator and use those colors for finding UV islands. This will lead to dilation in parts of the texture that…
[ QUOTE ] Am I the only one that found the ending to this movie entirely unsatisfying? Didn't really end, just stopped telling the story. Other than that I loved it. [/ QUOTE ] i giggled a little bit when the people behind us in the theater were openly surprised by the ending, too. i'll admit, the ending is more satisfying…
Hello, Polycount! I'm one of devs of CremaGames a Spanish indie game studio and I'm working on a game called Immortal Redneck. I don't know if you have heard about it it's very early in development, so let me talk a little about it. Facebook | Twitter | Vine Immortal Redneck is an arcade FPS set in Epygt with…