its a SWF panel as far as I can tell and Adobe didn't plan so far yet keyboard or shortcut integration or a bridge to Photoshop. Because the keyboard focus is within Photoshop till you actually click within that SWF panel at least once at which time you have focus within that SWF stage. Once you have focus you can have…
Personally I think it's looking brilliant, there's a few details here and there that could need a bit of a slight rework. The creases on the front of the pants springs to mind. However that is more of a nitpicky detail, what I would love to see is a cap of some kind like the original maria NEVER leaves without, and it…
I've got a feeling you've got a lot of internal faces that can be trimmed out as wll as anything that doesn't break silhouette can probably be cut out. edit: just saw you figured out why the edges were missing but in most cases you can just - Delete the faces that have missing edges and just bridge them back after you've…
It's a nice start! I would suggest thinking about the background. Where is this? Is this deserted because its old and people have given up? Or perhaps its just nighttime and nobody is there. Asking these questions will help push the piece and then you will be able to answer what sort of textures you want. You could keep it…
Good progress Tim! Cant wait to see how you handle the pelt :) A minor thing, but I feel like his face looks too much like your Grom's face (yes they're both orcs but they should have their own personailty) Maybe make his nasal bridge a little broader and his nose more bulbous? Maybe make his nostrils point down more? Keep…
sometimes i like to create a "new model" of my selected object. then I do an instantiate single, and scale it by -1 along the appropriate axis. then transform away. I really don't know the disadvantages to this yet, if there are any. once I'm finish, I move the mesh back to the scene root, and delete the model. Then I do…
Hey, it looks cool 👍️ Some things which could be improved: Treat hard edges on building blocks. Cover with edge detail meshes or bevel & face weight normals? Consistent scale between element. Tiling surfaces for pier wall and bridge/tower wall look very large, some textures look blurry. The water looks simple, variation…
Hi there! Here's my latest work. Fully sculpted with ZBrush. I am creating a series of illustrations based on the 14 creatures here on the bridge. This is my first outdoor scene illustration. It was a pain to create, but also very fun Some ZBrush screenshots: The 14 soldiers who are on the bridge: Focus on some of…
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I feel like I should just jump off a bridge when UV mapping to save the torture of it, it is by far the most mundane thing in this universe! Fustration aside, it takes me forever to UV map, my question is how long does it take you to Map a model on average? (trying to guage how slow Iam.) Do you have any tips or handy hits…